1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152 | #include "toast_platform.h"
#include <windows.h>
#include <gl/gl.h>
#include "win32_toast.h"
global_variable bool32 GlobalRunning;
internal win32_window_dimension
Win32GetWindowSize(HWND Window)
{
RECT WindowRect;
GetClientRect(Window, &WindowRect);
win32_window_dimension Result;
Result.Width = WindowRect.right - WindowRect.left;
Result.Height = WindowRect.bottom - WindowRect.top;
return(Result);
}
internal void
Win32DisplayBufferInWindow(HDC DeviceContext, int32 Width, int32 Height)
{
glViewport(0, 0, Width, Height);
glClearColor(1.0f, 0.0f, 1.0f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
SwapBuffers(DeviceContext);
}
internal void
Win32InitOpenGL(HWND Window)
{
HDC DeviceContext = GetDC(Window);
HGLRC OpenGLRC = wglCreateContext(DeviceContext);
PIXELFORMATDESCRIPTOR DesiredPixelFormat = {};
DesiredPixelFormat.nSize = sizeof(DesiredPixelFormat);
DesiredPixelFormat.nVersion = 1;
DesiredPixelFormat.dwFlags = PFD_SUPPORT_OPENGL|PFD_DRAW_TO_WINDOW|PFD_DOUBLEBUFFER;
DesiredPixelFormat.cColorBits = 32;
DesiredPixelFormat.cAlphaBits = 8;
DesiredPixelFormat.iLayerType = PFD_MAIN_PLANE;
int32 SuggestedPixelFormatIndex = ChoosePixelFormat(DeviceContext, &DesiredPixelFormat);
PIXELFORMATDESCRIPTOR SuggestedPixelFormat = {};
DescribePixelFormat(DeviceContext, SuggestedPixelFormatIndex,
sizeof(SuggestedPixelFormat),
&SuggestedPixelFormat);
SetPixelFormat(DeviceContext, SuggestedPixelFormatIndex, &SuggestedPixelFormat);
if(wglMakeCurrent(DeviceContext, OpenGLRC))
{
int32 Y = 6;
}
else
{
int32 Y = 6;
}
ReleaseDC(Window, DeviceContext);
}
internal LRESULT CALLBACK
Win32MainWindowCallback(HWND Window,
UINT Message,
WPARAM WParam,
LPARAM LParam)
{
LRESULT Result = 0;
switch(Message)
{
case WM_CLOSE:
{
GlobalRunning = false;
} break;
case WM_PAINT:
{
PAINTSTRUCT Paint;
HDC DeviceContext = BeginPaint(Window, &Paint);
win32_window_dimension WindowSize = Win32GetWindowSize(Window);
Win32DisplayBufferInWindow(DeviceContext, WindowSize.Width, WindowSize.Height);
EndPaint(Window, &Paint);
}
default:
{
Result = DefWindowProc(Window, Message, WParam, LParam);
} break;
}
return(Result);
}
int CALLBACK
WinMain(HINSTANCE Instance,
HINSTANCE PrevInstance,
LPSTR CommandLine,
int ShowCode)
{
WNDCLASS WindowClass = {};
WindowClass.style = CS_HREDRAW|CS_VREDRAW|CS_OWNDC;
WindowClass.lpfnWndProc = Win32MainWindowCallback;
WindowClass.hInstance = Instance;
WindowClass.hCursor = LoadCursor(0, IDC_ARROW);
WindowClass.lpszClassName = "ToastWindowClass";
if(RegisterClass(&WindowClass))
{
HWND Window = CreateWindowEx(0,
WindowClass.lpszClassName,
"Toast Game",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
0,
0,
Instance,
0);
if(Window)
{
GlobalRunning = true;
Win32InitOpenGL(Window);
ShowWindow(Window, ShowCode);
HDC DeviceContext = GetDC(Window);
MSG Message = {};
while(GlobalRunning)
{
while(PeekMessage(&Message, 0, 0, 0, PM_REMOVE))
{
TranslateMessage(&Message);
DispatchMessage(&Message);
}
win32_window_dimension WindowSize = Win32GetWindowSize(Window);
Win32DisplayBufferInWindow(DeviceContext, WindowSize.Width, WindowSize.Height);
}
}
}
return(0);
}
|