Hi, I was wondering if anyone could help me understand this.
I'm using __rdtsc to profile my game code but the results seem to jump around a lot. I thought it was my code doing things I wasn't expecting but I just tried of some simple test code that just loops and does some simple arithmetic and I'm getting similar results.
It's quite consistent for chunks of frames.
But then it will change drastically for chunks of time.
Is this expected?