mmozeiko
I don't think this is asset problem, because you can see P and C letters in the screenshot. And the sizes of characters looks correct.
It more looks like problem with multi threaded texture download. Casey is getting exactly same problem on the stream from time to time.
mmozeiko
The problem is that multi-threaded shared OpenGL contexts simply doesn't work.
cmuratori
Yeah, I'm pretty sure we have to ditch multi-context downloading. nVidia's materials gave us the bum steer on this one :(
- Casey