Hi I'm following along on my laptop, which has both intel integrated videocard and an NVidea NVS 5200M card. I'm running windows 10 and vs 2015.
When configure Integrated graphics to be used with win32_handmade.exe it starts up but the cutscene doesn't animate and just shows the first shot slighlty dimmed. So I thought I'd try the NVidea card to see if that helped.
But then the win32_handmade.exe just silently fails. If I step through it using the debugger it breaks with:
Exception thrown at 0x00007FFE8AD13141 (igd10iumd64.dll) in win32_handmade.exe: 0xC0000005: Access violation reading location 0x0000000000000490.
The callstack does not come from handmade-code but is like this bottom to top:
ntdll.dll
kernel32.dll
nvloglv63.dll (5 times)
igd10iumd64.dll (4 times)
The version of C:\Windows\System32\igd10iumd64.dll is 10.18.10.4276
Any ideas?
BTW The GDI path still works at a whooping 260ms per frame. It's only the OpenGL rendering (both ways) that throw the exception.