1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | struct asset_memory_header
{
asset_memory_header *Next;
asset_memory_header *Prev;
u32 AssetIndex;
u32 TotalSize;
u32 GenerationID;
union
{
loaded_bitmap Bitmap;
loaded_sound Sound;
loaded_font Font;
};
};
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