I thought of an easier way to bounds check the game_controller_input union in handmade.h
The original assert for reference
| Assert((&Input->Controllers[0].Terminator - &Input->Controllers[0].Buttons[0]) == (ArrayCount(Input->Controllers[0].Buttons) - 1));
|
Since game_controller_input is a union, couldn't we copy-pasta the anonymous struct and add an identifier to the end of it?
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50 | struct game_controller_input
{
bool32 IsConnected;
bool32 IsAnalog;
real32 StickAverageX;
real32 StickAverageY;
union
{
game_button_state Buttons[12];
struct
{
game_button_state MoveUp;
game_button_state MoveDown;
game_button_state MoveLeft;
game_button_state MoveRight;
game_button_state ActionUp;
game_button_state ActionDown;
game_button_state ActionLeft;
game_button_state ActionRight;
game_button_state LeftShoulder;
game_button_state RightShoulder;
game_button_state Back;
game_button_state Start;
};
struct
{
game_button_state MoveUp;
game_button_state MoveDown;
game_button_state MoveLeft;
game_button_state MoveRight;
game_button_state ActionUp;
game_button_state ActionDown;
game_button_state ActionLeft;
game_button_state ActionRight;
game_button_state LeftShoulder;
game_button_state RightShoulder;
game_button_state Back;
game_button_state Start;
} u;
};
};
|
This way, the assert becomes much more straightforward.
Comparison:
| Assert((&Input->Controllers[0].Terminator - &Input->Controllers[0].Buttons[0]) == (ArrayCount(Input->Controllers[0].Buttons) - 1));
|
| Assert(sizeof(Input->Controllers[0].Buttons) == sizeof(Input->Controllers[0].u));
|
I remember seeing in the MSDN docs somewhere that they did this with one of the structs we used. I'm trying to find info about this technique online but I don't know what it's called... :(