Handmade Hero»Forums»Code
3 posts
Day 004 White screen/Unresponsive
Took a break from trying this series and now a couple months later I'm trying it again. But much to my chagrin I've received a different error on the same day. When I compile the window opens and immediately hangs. I know its some syntax thing that I've overlooked but I have no way of checking that other than straining my eyes and becoming increasingly frustrated. Help?

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#include <Windows.h>
#include <stdint.h>

#define internal static 
#define local_persist static 
#define global_variable static 

typedef uint8_t uint8;
typedef uint32_t uint32;

global_variable bool Running;
global_variable int BitmapWidth;
global_variable int BitmapHeight;

global_variable WNDCLASS WindowClass;

global_variable BITMAPINFO BitmapInfo;
global_variable void *BitmapMemory;

internal void Win32ResizeDIBSection(int Width, int Height) {

	if (BitmapMemory) {
		VirtualFree(BitmapMemory, 0, MEM_RELEASE);
	}

	BitmapWidth = Width;
	BitmapHeight = Height;

	BitmapInfo.bmiHeader.biSize = sizeof(BitmapInfo.bmiHeader);
	BitmapInfo.bmiHeader.biWidth = BitmapWidth;
	BitmapInfo.bmiHeader.biHeight = -BitmapHeight;
	BitmapInfo.bmiHeader.biPlanes = 1;
	BitmapInfo.bmiHeader.biBitCount = 32;
	BitmapInfo.bmiHeader.biCompression = BI_RGB;

	int BytesPerPixel = 4;
	int BitmapMemorySize = (BitmapWidth * BitmapHeight)*BytesPerPixel;
	BitmapMemory = VirtualAlloc(0, BitmapMemorySize, MEM_COMMIT, PAGE_READWRITE);

	int Pitch = Width * BytesPerPixel;
	uint8 *Row = (uint8 *)BitmapMemory;
	for (int Y = 0; Y < BitmapHeight; ++Y)
	{
		uint8 *Pixel = (uint8 *)Row;
		for (int X = 0; X < BitmapWidth; ++X) {
			*Pixel = 255;
			++Pixel;

			*Pixel = 0;
			++Pixel;

			*Pixel = 0;
			++Pixel;

			*Pixel = 0;
			++Pixel;
		}

		Row += Pitch;
	}
}

internal void Win32UpdateWindow(HDC DeviceContext, RECT *WindowRect, int X, int Y, int Width, int Height) {
	int WindowWidth = WindowRect->right - WindowRect->left;
	int WidowHeight = WindowRect->bottom - WindowRect->top;

	//NOTE: Copies the buffer to the screen
	StretchDIBits(DeviceContext,
		X, Y, BitmapWidth, BitmapHeight,
		X, Y, WindowWidth, WidowHeight,
		BitmapMemory, &BitmapInfo, DIB_RGB_COLORS, SRCCOPY);
}

LRESULT CALLBACK Win32MainWindowCallback(HWND Window, UINT Message, WPARAM wParam, LPARAM lParam) {

	LRESULT Result = 0;

	switch (Message) {
		case WM_SIZE:
		{
			RECT ClientRect;
			GetClientRect(Window, &ClientRect);
			int Width = ClientRect.right - ClientRect.left;
			int Height = ClientRect.bottom - ClientRect.top;
			Win32ResizeDIBSection(Width, Height);
			break;
		}

		case WM_DESTROY:
		{
			Running = false;
			break;
		}

		case WM_CLOSE:
		{
			Running = false;
			break;
		}

		case WM_ACTIVATE:
		{
			break;
		}

		case WM_PAINT:
		{
			PAINTSTRUCT Paint;
			HDC DeviceContext = BeginPaint(Window, &Paint);

			int X = Paint.rcPaint.left;
			int Y = Paint.rcPaint.top;
			int Width = Paint.rcPaint.right - Paint.rcPaint.left;
			int Height = Paint.rcPaint.bottom - Paint.rcPaint.top;

			RECT ClientRect;
			GetClientRect(Window, &ClientRect);

			Win32UpdateWindow(DeviceContext, &ClientRect, X, Y, Width, Height);
			EndPaint(Window, &Paint);
			break;
		}

		default:
		{
			Result = DefWindowProc(Window, Message, wParam, lParam);
			break;
		}
	}

	return(Result);
}


int CALLBACK WinMain(HINSTANCE Instance, HINSTANCE PrevInstance, LPSTR CommandLine, int ShowCode) {

	WindowClass.lpfnWndProc = Win32MainWindowCallback;
	WindowClass.hInstance = Instance;
	//WindowClass.hIcon = ;
	WindowClass.lpszClassName = "HandmadeHeroWindowClass";

	if (RegisterClassA(&WindowClass)) {
		HWND WindowHandle = CreateWindowExA(
			0,
			WindowClass.lpszClassName,
			"Handmade Hero",
			WS_OVERLAPPEDWINDOW | WS_VISIBLE,
			CW_USEDEFAULT,
			CW_USEDEFAULT,
			CW_USEDEFAULT,
			CW_USEDEFAULT,
			0,
			0,
			Instance,
			0);
		if (WindowHandle) {

			MSG Message;
			Running = true;
			while (Running);
			{
				BOOL MessageResult = GetMessage(&Message, 0, 0, 0);
				if (MessageResult > 0)
				{
					TranslateMessage(&Message);
					DispatchMessageA(&Message);
				}
				else
				{
					
				}
			}

		}
		else
		{
			// TODO: LOGGING
		}
	}
	else
	{
		// TODO: LOGGING
	}

	return(0);
}
Mārtiņš Možeiko
2570 posts / 2 projects
Day 004 White screen/Unresponsive
Edited by Mārtiņš Možeiko on
Learn to use debugger. Using debugger will tell you exactly what is wrong. Run the program and pause the execution. The line it stops will be the problem.

1
while (Running);

Your while loop is empty - it runs forever.