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Matrix inversion methods
By
John Lorre
April 24, 2015
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April 24, 2015
»
Flipping coordinates
By
elle
April 21, 2015
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April 21, 2015
»
Question about v4 definition syntax
By
Simon Anciaux
April 10, 2015
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April 20, 2015
»
Tools for generating normal maps from 2D sprites
By
Andras Koczka
April 11, 2015
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April 17, 2015
»
I've been making series similar to Handmade Hero!
By
Ginger Bill
April 11, 2015
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April 17, 2015
»
Unknown type name
By
elle
April 16, 2015
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April 16, 2015
»
Rotating and scaling rectangles
By
elle
April 14, 2015
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April 16, 2015
»
Does the game still use software rendering?
By
Mustafa Al-Attar
April 3, 2015
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April 15, 2015
»
Movement on spherical vs toroidal tile map
By
d7samurai
January 13, 2015
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April 13, 2015
»
Strange Behavior While Doing Day 002
By
Scorpion Squad
April 13, 2015
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April 13, 2015
»
Bug in Subtract (handmade_world.cpp)
By
Francesco
April 12, 2015
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April 13, 2015
»
Emacs key bindings
By
Jeffrey Goodall
January 22, 2015
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April 12, 2015
»
Any reason for not using references?
By
Clem
April 11, 2015
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April 11, 2015
»
Day 94: Premultiplied alpha and gamma
By
Mox
April 7, 2015
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April 10, 2015
»
propagation of light
By
The_8th_mage
April 9, 2015
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April 10, 2015
»
Patching function pointers after dll reload?
By
Jon Valdes
April 7, 2015
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April 9, 2015
»
Optimisations question
By
jeringa
April 8, 2015
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April 8, 2015
»
Q: Level editor for a 2D game
By
Den V
April 6, 2015
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April 8, 2015
»
Freezing problem
By
Matthew
April 7, 2015
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April 7, 2015
»
Compression-oriented Programming
By
Burmi
April 5, 2015
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April 6, 2015
»
Recursion?
By
Huitzilopochtli
April 2, 2015
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April 3, 2015
»
Linear Independence
By
Den V
April 3, 2015
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April 3, 2015
»
Building with nxsy's XCB platform layer on Arch
By
Matt Mascarenhas
April 2, 2015
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April 3, 2015
»
PushBuffer question
By
Fred
April 2, 2015
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April 3, 2015
»
Day 89 - Why not use Inheritance?
By
Ian Hern
March 31, 2015
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April 2, 2015
»
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