I am new to gamedev and starting by watching these episodes. In episode 4, we create a basic window. When I check my memory usage of my program, it s around 220MB. I thought it should be around 30-50 MB. Can anyone help where I made a mistake? Here is my code:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 | static BITMAPINFO btmpnfo; static void* bitmapMemory; static int bh; static int bw; static int xoffset = 0; static int yoffset = 0; static bool running; static int bytesPerPixel = 4; void renderW(int xoffset, int offset) { uint8* row = (uint8*)bitmapMemory; int pitch = bytesPerPixel * bw; for (int x = 0; x < bh; x++) { uint32* pixel = (uint32*)row; //XX BB GG RR // each of them 1 byte=8bit for (int y = 0; y < bw; y++) { uint8 green =x+xoffset ; uint8 blue = y; *pixel = (green << 8) + blue; pixel++; } row += pitch; } } void RUpdateWindow(HDC hdc, RECT* WRect, int left, int top, int right, int bottom) { int wtop = WRect->top; int wbottom = WRect->bottom; int wleft = WRect->left; int wright = WRect->right; StretchDIBits( hdc, // left, top, right - left, bottom - top, // left, top, right - left, bottom - top, 0, 0, bw, bh, 0, 0, wright - wleft, wbottom - wtop, bitmapMemory, &btmpnfo, DIB_RGB_COLORS, SRCCOPY ); } void ResizeDIBSection(int w, int h) { bytesPerPixel = 4; int bitmapMemorySizeNeeded = bytesPerPixel * w * h; if (!bitmapMemory) { VirtualFree(bitmapMemory, 0, MEM_RELEASE); } bh = h; bw = w; btmpnfo.bmiHeader.biSize = sizeof(btmpnfo.bmiHeader); btmpnfo.bmiHeader.biWidth = w; btmpnfo.bmiHeader.biHeight = -h; btmpnfo.bmiHeader.biPlanes = 1; btmpnfo.bmiHeader.biBitCount = 32; btmpnfo.bmiHeader.biCompression = BI_RGB; bitmapMemory = VirtualAlloc(0, bitmapMemorySizeNeeded, MEM_COMMIT, PAGE_READWRITE); } LRESULT CALLBACK CallWindowProc( HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam ) { switch (Msg) { case WM_SIZE: { RECT ClientRect; GetClientRect(hWnd, &ClientRect); int h = ClientRect.bottom - ClientRect.top; int w = ClientRect.right - ClientRect.left; ResizeDIBSection(w, h); xoffset++; yoffset++; }break; case WM_DESTROY: { PostQuitMessage(0); return 0; }break; case WM_PAINT: { PAINTSTRUCT ps; HDC hdc = BeginPaint(hWnd, &ps); int x = ps.rcPaint.left; int y = ps.rcPaint.top; int y2 = ps.rcPaint.bottom; int x2 = ps.rcPaint.right; RECT ClientRect; GetClientRect(hWnd, &ClientRect); RUpdateWindow(hdc, &ClientRect, x, y, x2, y2); }break; case WM_CLOSE: { if (MessageBox(hWnd, L"Are You Sure?", L"Quit", MB_OKCANCEL) == IDOK) { DestroyWindow(hWnd); } }break; default: { return DefWindowProc(hWnd, Msg, wParam, lParam); } } } int WINAPI WinMain(HINSTANCE H, HINSTANCE prevH, LPSTR cmdLine, int cmdShow) { WNDCLASS w = { }; w.lpfnWndProc = CallWindowProc; w.hInstance = H; w.lpszClassName = L"Name of Application"; RegisterClass(&w); HWND winHandle = CreateWindowEx( 0, L"Name of Application", L"Name of Window", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, H, 0); if (winHandle == NULL) return 1; ShowWindow(winHandle, cmdShow); UpdateWindow(winHandle); MSG message = { }; if (winHandle) { running = true; while (running) { xoffset=yoffset; yoffset++; while (PeekMessage(&message, NULL, 0, 0, PM_REMOVE)) { if (message.message == WM_QUIT) running = false; TranslateMessage(&message); DispatchMessageW(&message); } RECT ClientRect; GetClientRect(winHandle, &ClientRect); HDC hdc = GetDC(winHandle); renderW(xoffset, yoffset); RUpdateWindow(hdc, &ClientRect, 0, 0, ClientRect.right, ClientRect.bottom); ReleaseDC(winHandle, hdc); } } return 0; } |