following the readme file. when i run the exe file ,it cant find the assets i have unpacked in the folder c:\handmade\sources . the latest version i downloaded,there are several folders in art floder. early_data(test1,test2,test3 folders), handmade_latest_art_and_data(this folder is empty), png_art_packs(here are all the bmp files), v0_hhas, v2_art, v2_hhas.
all those folders i have in c:\handmade\sources..
whats am i doing wrong? and what are those hhas files?
thanks in advance guys.
If you're trying to use the latest source (day 664): it doesn't compile on my machine, more specifically the game code doesn't compile so no handmade.dll
is created and the game will no even try to load the assets. So you probably need to find the latest day that properly compiles first.
How to setup the folders changed during the series, so it depends on which version you're trying to compile.
The folder structure should be something like this:
+handmade |+code |+art |+data +build
The data folder should contain the hha files, which are assets packed with meta data (if I remember correctly). The art folder should contain the png files. I'm not sure how it works, but just running the game should not require the png, they are only use when you repack to hha files. And I don't remember how to trigger that.
And you need to have "handmade" as the working directory.