1 week, 3 days ago Edited by on March 13, 2018, 10 a.m. Reason: Initial post
I think the Random Code is serverly busted.
We start with
Now we are in a loop.
We initalize now EVERY time the seed:
This is a bad idea, we should initialize the Seed once when we start, then update the random state with the old state.
Why? We will get the SAME sequenca as long as EntropyCounter stays the same.
But it gets worse.
What happens in RandomSeed?
We don't even use EntropyCounter!
So we use the same sequence every Sample Point!
And I tested this, I wrote out the random numbers.
I think we should initialize Random seed once, get rid of entropy and save the state instead.
You already did this for the normal Series:
Then change RandomSeed:
Get the series
Just get pure random noise
And write the series back at the end of the for loop
1 week, 3 days ago
Funny thing, this is still more flickery (but of course better) then my old solution with 16 fixed rays and 48 random rays.
But picture quality is now much better.