Handmade Hero»Forums»Game
2 posts
General questions about gameplay
Hi,

Questions to people who follow Casey's streams:
1. What are the jumping heads?
2. Why grass have different levels?
3. Why sprites are displayed with steep angle?
4. Is there a general gameplay plan outlined anywhere?
Mārtiņš Možeiko
2357 posts / 2 projects
General questions about gameplay
Edited by Mārtiņš Možeiko on
1. Those are monster ("monstar") entities, NPC that will walk around. Here's the day it was implemented: https://hero.handmade.network/episode/code/day291

2. Because levels will have multiple heights. Currently its just random to test out rendering.

3. So they appear exactly same as in ortographic projection. Explained here:
https://hero.handmade.network/episode/code/day365#2847
https://hero.handmade.network/episode/code/day366#6995

4. No, and there won't be.

Btw you can use excellent search tool made by AsafG to find answers to these and other questions: https://asafgartner.github.io/annotations_search/
2 posts
General questions about gameplay
mmozeiko, thanks!
44 posts
General questions about gameplay
Edited by rizoma on
mmozeiko
Btw you can use excellent search tool made by AsafG to find answers to these and other questions: https://asafgartner.github.io/annotations_search/


Wow this is amazing, I was thinking to implement exactly something like this thing myself! This should be integrated in the episode guide link!



EDIT: This is so Awesome! I was confused about the ArrayCount(((structname *)0)->member) thing even after doing some research and finding all the nonsenseFakePointerThatThePrepocessorNeedEtc, I just typed "ArrayCount" in the AsafG Tool and I found that 20 episodes later someone already asked Casey about it. Done! No need to post, no bothering. Great!