I've asked questions here before and found answers to them in the day that followed, but let's see what happens this time...
I wanted to go towards more true 3D than with the 2.5D / 3D / 2D approach Casey was, So I tried to watch all the 3D concept episodes after the 25th episode (or which ever he started to talk about game architecture). I posted a question a week or so ago about rendering triangles, I rendered the triangles, transferred it to 3D coordinates, then using the more prosaic way Casey brought forward than the linear algebra projection matrix that opengl does I transferred the 3D coordinates to 2D screen space coordinates. I can now render a cube, woopdeedoo.
Problem I'm having is having the mind set to tackle a lot of this 3D stuff at this low of a level, from what I know the reason Casey does this is to put information out there to bring light to the information that is the esoteric minuscule information that's on the internet. Things like rotation of things with Casey's projection method, and to a further extent (although probably will be answered later in an episode) things like ragdoll-ish physics (although that will probably be a more readily available information than most of the other stuff).
On a deeper level, I'm thinking if I should really even take on 3D. I've been programming since April 21, 2012. I started with Forth (that didn't go anywhere), I basically only knew on the fly math, like "5 5 * . ->". Didn't really start til Sept 13, 2012 when I did Lua, and Early 2013 join Löve2D (high level stuff bois 'n gurls) and spent time in their forums. Later that year I started to help out people on the forums with 2D game concepts and some rather easy questions and help, though I still to this day haven't completed a self-driven game or project.
Wow... that was an essay and a half...