1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 | u32 randomNumberIndex = 0; u32 tilesPerWidth = 17; u32 tilesPerHeight = 9; u32 screenX = 0; u32 screenY = 0; u32 absTileZ = 0; b32 isDoorTop = false; b32 isDoorLeft = false; b32 isDoorBottom = false; b32 isDoorRight = false; b32 isDoorUp = false; b32 isDoorDown = false; for(u32 screenIndex = 0; screenIndex < 100; screenIndex++) { // TODO: Random number generator Assert(randomNumberIndex < ArrayCount(randomNumberTable)); u32 randomChoice; if(isDoorUp || isDoorDown) { randomChoice = randomNumberTable[randomNumberIndex++] % 2; } else { randomChoice = randomNumberTable[randomNumberIndex++] % 3; } b32 isCreatedZDoor = false; if(randomChoice == 2) { isCreatedZDoor = true; if(absTileZ == 0) { isDoorUp = true; } else { isDoorDown = true; } } else if(randomChoice == 1) { isDoorRight = true; } else { isDoorTop = true; } for(u32 tileY = 0; tileY < tilesPerHeight; tileY++) { for(u32 tileX = 0; tileX < tilesPerWidth; tileX++) { u32 absTileX = screenX * tilesPerWidth + tileX; u32 absTileY = screenY * tilesPerHeight + tileY; u32 tileValue = 1; if(tileX == 0 && (!isDoorLeft || tileY != tilesPerHeight / 2)) { tileValue = 2; } if(tileX == tilesPerWidth - 1 && (!isDoorRight || tileY != tilesPerHeight / 2)) { tileValue = 2; } if(tileY == 0 && (!isDoorBottom || tileX != tilesPerWidth / 2)) { tileValue = 2; } if(tileY == tilesPerHeight - 1 && (!isDoorTop || tileX != tilesPerWidth / 2)) { tileValue = 2; } if(tileX == 10 && tileY == 6) { if(isDoorUp) { tileValue = 3; } else { tileValue = 4; } } SetTileValue ( &gameState->worldArena, tileMap, absTileX, absTileY, absTileZ, tileValue ); } } isDoorLeft = isDoorRight; isDoorBottom = isDoorTop; if(isCreatedZDoor) { isDoorUp = !isDoorUp; isDoorDown = !isDoorDown; } else { isDoorUp = false; isDoorDown = false; } isDoorTop = false; isDoorRight = false; if(randomChoice == 2) { if(absTileZ == 0) { absTileZ = 1; } else { absTileZ = 0; } } else if(randomChoice == 1) { screenX++; } else { screenY++; } } |
1 2 3 4 5 6 7 8 9 10 11 | if(tileX == 10 && tileY == 6) { if(isDoorUp) { tileValue = 3; } else { tileValue = 4; } } |
1 2 3 4 5 6 7 8 9 10 11 | if(tileX == 10 && tileY == 6) { if(isDoorUp) { tileValue = 3; } else if(isDoorDown) { tileValue = 4; } } |