Is there anyone else shock-therapy-adopting Casey's style of "C++" (data-oriented design with C-like style + optional C++ features).
I'm not programming a game, but rather a GUI application trying to adopt as much as possible from data-oriented design and game development. I didn't adopt the memory allocation strategy from Handmade Hero, but I'm rather using malloc (for now). (Well as I'm binding the app directly into Lua, I'm using Lua's own allocation functions).
However malloc has same implications as the big-block alloc: not being able to use STL, or anything that is written in C++ OOP (as long as you don't want to fiddle with calling constructors and destructors yourself).
Is there anyone else doing similar thing? How are you dealing with replacing STL? Are you writing your own containers (How?) or using some C library?