So, I'm working on a Pixel Art game and I am just wondering when working with Bitmaps how do you deal with scaling? I'm concerned because it seems like the Pixel Art can only be scaled by a whole number amount (with Nearest Neighbor Filtering), in order to perfectly preserve the look of the Sprite. I think in Handmade Hero Day 109 Casey mentioned that for a game like HmH which uses relatively high resolution bitmap graphics, he doesn't really care about blur from scaling since the Bilinear Filtering does a good enough job, and he likes the ability to have arbitrary scaling, but does this apply for things like Bitmap Fonts and Pixel Art also? I assume since Pixel Art is so low res, it may make more sense to just scale to the nearest whole number multiple then add black bars as needed as opposed to having arbitrary scaling? however, i don't really have an intuition on how scaling would effect bitmap fonts; it seems to me like it would get pretty blurry if scaled up too big, but I didn't find Casey talking about it in the Archive (is this another thing where HmH doesn't need to worry about it cause it uses High Reso textures?).