I have noticed that a considerable amount of the streamtime, goes into debating the choices made, to how the code is written.
I mean, to the C++ part of the thing, as opposed to the game itself.
Not that I mind much, as long as it is mostly in the Q&A.
But I notice it's not just here, but all over the net. On gamedev and here and there, where games are supposed to be topic. You end up reading countless essays and debates about the C++ language itself.
For me it's interesting to read, as I pick up details about the language that way. For free, without actually having to install and use it. I also tend to think it may not be, all that productive in the end. I never have to worry about any of that.
Many topics are circling around the use of auto pointers, whatever that is, and various other things, like STD::this, and STD::that, which I guess are language-features. And many of these debates receive a considerable amount of attention.
But why is this? Why do people think that these topics are so important? Are you digging your own grave if you start coding in C++ without being 100% aware of all these topics?
Some people use a rather hard language when they disagree on how a language feature should be used. You can tell it is important to many people.
How much of the time you spend in your career, is for C++ spesific consideration?
Are the peculiarities of C++ itself, interesting IN and OF itself, in such a way that it makes C++ more interesting *because* it has all these syntax issues?