So, let's say for example, in the memory the game always stores the player's data (world position, etc.) at X offset in the block of memory, the world tilemap at Y offset? Or am I missing something?
Im asking now because I'm following the stream abit differently, where I'm building a different game and doing it as if I know nothing of the game's arcitecture (which I don't) but I'm also including the platfor layer. This way I feel like its not just a copy and paste from the stream, but doing so I skip parts until I need them in the platform layer (like sound and input). Im thinking that if I build a part of my game now, how to use the memory will fall into place.