I'm guessing this will get fixed as soon as the code is actually enabled but figured I would point it out anyway.
| #if 0
Existing->NextOffset = Commands->PushBufferSize;
Existing->Bound.YMin = Minimum(Existing->Bound.YMin, SortKey.YMin);
Existing->Bound.YMax = Minimum(Existing->Bound.YMax, SortKey.YMax);
Existing->Bound.ZMax = Minimum(Existing->Bound.ZMax, SortKey.ZMax);
Existing->ScreenArea = Union(Existing->ScreenArea, ScreenArea);
Existing = us;
#endif
|
YMax and ZMax should use Maximum rather than Minimum.
Thanks.