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Does the compiler always check all the conditions in an if statement?
longtran2904
—
2 years, 7 months ago
Last post
2 years, 7 months ago
Mārtiņš Možeiko
»
The simpleset way to load and genearate all bitmaps for a font
longtran2904
—
2 years, 8 months ago
Last post
2 years, 7 months ago
longtran2904
»
How useful is it, generally, to allocate a huge, fixed-size, permanent memory pool?
Opoiregwfetags
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2 years, 7 months ago
Last post
2 years, 7 months ago
Opoiregwfetags
»
CreateWindow with the drawable size equal to the width and height pass in.
longtran2904
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2 years, 9 months ago
Last post
2 years, 7 months ago
Mārtiņš Možeiko
»
Having problems on day 4
Roman Davis
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2 years, 8 months ago
Last post
2 years, 8 months ago
Roman Davis
»
windows cursor
Dejan
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9 years, 3 months ago
Last post
2 years, 8 months ago
Charles Rector
»
NULL Define in c & c++ differs?!
rizoma
—
7 years, 10 months ago
Last post
2 years, 8 months ago
ratchetfreak
»
[Day 146] - Audio gets super loud when window is minimized
deatheater
—
2 years, 8 months ago
Last post
2 years, 8 months ago
OliviaEllison
»
Problem with calculating the fps of my application
longtran2904
—
2 years, 8 months ago
Last post
2 years, 8 months ago
Mārtiņš Možeiko
»
why char * and char** ,char *** are used as string
max
—
2 years, 8 months ago
Last post
2 years, 8 months ago
Mārtiņš Možeiko
»
AMD CPU and Visual Studio
wakame
—
2 years, 9 months ago
Last post
2 years, 9 months ago
wakame
»
Reason for not checking null after memory allocations?
MundeRaG
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2 years, 9 months ago
Last post
2 years, 9 months ago
Simon Anciaux
»
"Game as a service" anecdote
Ahh
—
2 years, 9 months ago
Last post
2 years, 9 months ago
Ahh
»
How does the asset streaming work?
Opoiregwfetags
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2 years, 10 months ago
Last post
2 years, 10 months ago
Opoiregwfetags
»
Handling wrapping in the mixer code
Terans
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2 years, 10 months ago
Last post
2 years, 10 months ago
Mārtiņš Možeiko
»
QueryPerformanceFrequency returning 10mhz bug
Jason
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3 years, 7 months ago
Last post
2 years, 10 months ago
Simon Anciaux
»
Help with collision detection with rotated rectangles
Rafael
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2 years, 11 months ago
Last post
2 years, 11 months ago
Rafael
»
How to allocate / "Push" dynamically
C_Worm
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2 years, 11 months ago
Last post
2 years, 11 months ago
Simon Anciaux
»
Sort drawing by swapping indices in openGL indexbuffer
C_Worm
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2 years, 11 months ago
Last post
2 years, 11 months ago
Simon Anciaux
»
I seem to be unable to pass linker options as environment variable in build.bat
Lichinka
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2 years, 11 months ago
Last post
2 years, 11 months ago
Lichinka
»
Good way to avoid virtual functions when implementing engine contexts and hot code reloading
Rico
—
2 years, 11 months ago
Last post
2 years, 11 months ago
Rico
»
Day 346 - Type casting in PLATFORM_DEALLOCATE_MEMORY
idc112
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2 years, 11 months ago
Last post
2 years, 11 months ago
idc112
»
Beginner trying to follow the series
bill256
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2 years, 11 months ago
Last post
2 years, 11 months ago
Dawoodoz
»
glDrawarrays drawing from the wrong vertexbuffer
C_Worm
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2 years, 11 months ago
Last post
2 years, 11 months ago
C_Worm
»
Do Casey store vertices in the memory_arena?
C_Worm
—
2 years, 11 months ago
Last post
2 years, 11 months ago
Marc Costa
»
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