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Day 029 - PatBlt Problems!
By
Andy
May 8, 2015
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February 17, 2017
»
Is it possible to get source code of the overlay app(Timer app)
By
Shazan Shums
February 15, 2017
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February 17, 2017
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Linux kernel-level Graphics - How low can you go?
By
k2t0f12d
February 16, 2017
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February 16, 2017
»
day 365
By
people
February 16, 2017
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February 16, 2017
»
Day 19: Improving Audio Synchronization - Casting float to DWORD on day019 ̶r̶o̶u̶n̶d̶s̶ ̶t̶o̶ ̶n̶e̶a̶r̶e̶s̶t̶,̶ ̶r̶a̶t̶h̶e̶r̶ ̶t̶h̶a̶n̶ ̶t̶r̶u̶n̶c̶a̶t̶e̶s̶,̶ ̶t̶h̶e̶ ̶r̶e̶s̶u̶l̶t̶ ̶w̶i̶t̶h̶ ̶G̶C̶C̶
By
k2t0f12d
February 10, 2017
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February 10, 2017
»
OpenGL Runtime Recompile Of Shaders
By
Scott Hunt
February 6, 2017
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February 7, 2017
»
Noticeable difference in texture under GL_SRGB8_ALPHA8 - why?
By
Jackson
January 31, 2017
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February 6, 2017
»
Day 16. Close application but process continues in the background. VS2015 update 2
By
Jesse
May 19, 2016
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February 4, 2017
»
When build tools matter
By
k2t0f12d
January 27, 2017
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February 3, 2017
»
K&R Chap 6.4 - C keywords counter
By
rizoma
January 25, 2017
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January 28, 2017
»
bitmap_header looks a lot like an angry Homer or Bart Simpson
By
Jesse Coyle
January 28, 2017
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January 28, 2017
»
b32x, memory_index, umm, smm
By
Simon Anciaux
August 20, 2016
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January 23, 2017
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Day 251: GCC/Clang build report
By
Kim Jørgensen
March 19, 2016
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January 22, 2017
»
on __func__ or __FUNCTION__
By
Gianluca Alloisio
January 22, 2017
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January 22, 2017
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Day 359 - Sound not working
By
Shazan Shums
January 21, 2017
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January 21, 2017
»
VirtualAlloc and 32 bit Memory Space?
By
Juan Prada
January 21, 2017
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January 21, 2017
»
Day 0014 - GameMemory cast to (uint8 *)
By
mcalis
January 18, 2017
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January 18, 2017
»
On the notion "Homogeneous matrix" [Day 359]
By
Horrowind
January 16, 2017
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January 16, 2017
»
How to keep files from depending on each other?
By
Berend
January 16, 2017
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January 16, 2017
»
First shot at Multithreading
By
Todd
January 14, 2017
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January 14, 2017
»
Day 002 - Creating a Window
By
pikachuster
January 11, 2017
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January 12, 2017
»
OpenGL Functions in game.dll versus Win32.exe
By
Scott Hunt
January 10, 2017
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January 11, 2017
»
internal before functions, build errors
By
Jack Mott
January 10, 2017
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January 10, 2017
»
Compiler Episode 124 Question
By
Todd
January 6, 2017
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January 9, 2017
»
OpenGL rendering, understanding fill rate vs poly throughput
By
Tim Kane
January 8, 2017
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January 9, 2017
»
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