0:00:22Braincruzer Do a segmentation error!
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0:00:22Braincruzer Do a segmentation error!
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0:00:22Braincruzer Do a segmentation error!
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0:00:38chronaldragon Will you explain how negative numbers are encoded?
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0:00:38chronaldragon Will you explain how negative numbers are encoded?
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0:00:38chronaldragon Will you explain how negative numbers are encoded?
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0:01:06chronaldragon What would be the difference if you used C++ classes instead of structs?
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0:01:06chronaldragon What would be the difference if you used C++ classes instead of structs?
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0:01:06chronaldragon What would be the difference if you used C++ classes instead of structs?
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0:02:16Does the order of variable declaration affect their memory packing?
0:02:16Does the order of variable declaration affect their memory packing?
0:02:16Does the order of variable declaration affect their memory packing?
0:02:56Show a segmentation error
0:02:56Show a segmentation error
0:02:56Show a segmentation error
0:03:06Why are their 18 columns in the memory window?
0:03:06Why are their 18 columns in the memory window?
0:03:06Why are their 18 columns in the memory window?
0:04:06Why use char and short if they get padded to 32 bits like ints anyway?
0:04:06Why use char and short if they get padded to 32 bits like ints anyway?
0:04:06Why use char and short if they get padded to 32 bits like ints anyway?
0:09:03In case you weren't aware, the twitch stream doesn't stop when you kill the webcam video
0:09:03In case you weren't aware, the twitch stream doesn't stop when you kill the webcam video
0:09:03In case you weren't aware, the twitch stream doesn't stop when you kill the webcam video
0:09:21What is the arrow operator?
0:09:21What is the arrow operator?
0:09:21What is the arrow operator?
0:09:46idiocracy Why didn't big endianness become the thing instead of little endianness? Conversely, if Sony is in a world where little endianness is dominant in x86, why would they make things harder for everyone by choosing big endianness for the PS3?
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0:09:46idiocracy Why didn't big endianness become the thing instead of little endianness? Conversely, if Sony is in a world where little endianness is dominant in x86, why would they make things harder for everyone by choosing big endianness for the PS3?
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0:09:46idiocracy Why didn't big endianness become the thing instead of little endianness? Conversely, if Sony is in a world where little endianness is dominant in x86, why would they make things harder for everyone by choosing big endianness for the PS3?
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0:17:50Aren't the sizes of short, int, and long determined by the CPU and memory architecture rather than always being 16-bits 32-bits, etc?
0:17:50Aren't the sizes of short, int, and long determined by the CPU and memory architecture rather than always being 16-bits 32-bits, etc?
0:17:50Aren't the sizes of short, int, and long determined by the CPU and memory architecture rather than always being 16-bits 32-bits, etc?
0:18:25After the pragma on the struct you could rearrange declarations so it's 11 bytes but on 3 of the 4 32-bit boundaries...
0:18:25After the pragma on the struct you could rearrange declarations so it's 11 bytes but on 3 of the 4 32-bit boundaries...
0:18:25After the pragma on the struct you could rearrange declarations so it's 11 bytes but on 3 of the 4 32-bit boundaries...
0:18:49How do you feel about functional programming?
0:18:49How do you feel about functional programming?
0:18:49How do you feel about functional programming?
0:18:56Is there a difference between combining multiple statements into a single line in the resulting code or is it just to save on typing?
0:18:56Is there a difference between combining multiple statements into a single line in the resulting code or is it just to save on typing?
0:18:56Is there a difference between combining multiple statements into a single line in the resulting code or is it just to save on typing?
0:19:40Is there a particular reason you cast the projectile pointer to a char pointer instead of an int?
0:19:40Is there a particular reason you cast the projectile pointer to a char pointer instead of an int?
0:19:40Is there a particular reason you cast the projectile pointer to a char pointer instead of an int?
0:21:03I don't know about the packing. I'm pretty sure it just puts the variable at an address in memory that is a multiple of that variables size
0:21:03I don't know about the packing. I'm pretty sure it just puts the variable at an address in memory that is a multiple of that variables size
0:21:03I don't know about the packing. I'm pretty sure it just puts the variable at an address in memory that is a multiple of that variables size
0:21:33Will Q&A continue when you start the main series?
0:21:33Will Q&A continue when you start the main series?
0:21:33Will Q&A continue when you start the main series?
0:21:38I'm new here. What is the goal of your stream and are you streaming stuff like this again?
0:21:38I'm new here. What is the goal of your stream and are you streaming stuff like this again?
0:21:38I'm new here. What is the goal of your stream and are you streaming stuff like this again?
0:21:56If pointers are always point to one byte, why are there ever any types besides unsigned char?
0:21:56If pointers are always point to one byte, why are there ever any types besides unsigned char?
0:21:56If pointers are always point to one byte, why are there ever any types besides unsigned char?
0:22:41Couldn't it [the platform decision] also be to make emulation harder?
0:22:41Couldn't it [the platform decision] also be to make emulation harder?
0:22:41Couldn't it [the platform decision] also be to make emulation harder?
0:22:50Yesterday you said why you plan to use visual studio as only a debugger, but you wouldn't be using the editor. What will you be using to edit code/compile if not using visual studio?
0:22:50Yesterday you said why you plan to use visual studio as only a debugger, but you wouldn't be using the editor. What will you be using to edit code/compile if not using visual studio?
0:22:50Yesterday you said why you plan to use visual studio as only a debugger, but you wouldn't be using the editor. What will you be using to edit code/compile if not using visual studio?
0:23:46What are these dword, word, and qword things in the win32api? I know they're typedefs so I'm asking why they exist.
0:23:46What are these dword, word, and qword things in the win32api? I know they're typedefs so I'm asking why they exist.
0:23:46What are these dword, word, and qword things in the win32api? I know they're typedefs so I'm asking why they exist.
0:24:50Not really directly related to the content of the stream, but do you think c++ has beaten c as the standard for game programming?
0:24:50Not really directly related to the content of the stream, but do you think c++ has beaten c as the standard for game programming?
0:24:50Not really directly related to the content of the stream, but do you think c++ has beaten c as the standard for game programming?
0:25:36How do you psychologically deal with not having visceral results for something you've been programming for a long time?
0:25:36How do you psychologically deal with not having visceral results for something you've been programming for a long time?
0:25:36How do you psychologically deal with not having visceral results for something you've been programming for a long time?
0:26:16You should really put a link to the handmade hero website in the twitch pages description.
0:26:16You should really put a link to the handmade hero website in the twitch pages description.
0:26:16You should really put a link to the handmade hero website in the twitch pages description.
0:26:41What do you think about rust for game development? Have you tried it out yet?
0:26:41What do you think about rust for game development? Have you tried it out yet?
0:26:41What do you think about rust for game development? Have you tried it out yet?
0:27:02Not sure you covered pointer dereference, but that would solve some arrow operator questions people were asking
0:27:02Not sure you covered pointer dereference, but that would solve some arrow operator questions people were asking
0:27:02Not sure you covered pointer dereference, but that would solve some arrow operator questions people were asking
0:28:00quantumplation In the past video you seem to dislike microsoft substantially. What do you think of many of their new open-source free initiatives announced recently?
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0:28:00quantumplation In the past video you seem to dislike microsoft substantially. What do you think of many of their new open-source free initiatives announced recently?
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0:28:00quantumplation In the past video you seem to dislike microsoft substantially. What do you think of many of their new open-source free initiatives announced recently?
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0:31:20Thank you and closing thoughts
0:31:20Thank you and closing thoughts
0:31:20Thank you and closing thoughts