Moving Away from Multiple OpenGL Contexts
- 517. I find that concurrency is one thing, but flow control is really the harder thing (38:46)
- Dominik Göddeke, 'GPGPU::Fast Transfer Tutorial'
- GitHub: HandmadeHero/cpp Issues
- OpenGL: ARB_buffer_storage
- Twitter: @nothings, '#include <vulkan/vulkan.h> I can see they put a lot of work into avoiding making the same cross-platform API design mistakes as OpenGL!'