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Previous: 'Improving Sort Keys Part 2'

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0:49How 2.5D Sorting Works in River City Ransom: Underground

^{1}0:49How 2.5D Sorting Works in River City Ransom: Underground

^{1}0:49How 2.5D Sorting Works in River City Ransom: Underground

^{1}9:49On doing a semantic sort

9:49On doing a semantic sort

9:49On doing a semantic sort

12:51handmade_render_group.h: Consider separating out the topological sorting from the render group

12:51handmade_render_group.h: Consider separating out the topological sorting from the render group

12:51handmade_render_group.h: Consider separating out the topological sorting from the render group

14:48handmade_entity.cpp: Consider making UpdateAndRenderEntities() draw pieces in front of other pieces

14:48handmade_entity.cpp: Consider making UpdateAndRenderEntities() draw pieces in front of other pieces

17:58Blackboard: Sorting Rules

17:58Blackboard: Sorting Rules

17:58Blackboard: Sorting Rules

20:26Blackboard: Considering the fact that we only need to sort sprites that overlap

20:26Blackboard: Considering the fact that we only need to sort sprites that overlap

20:26Blackboard: Considering the fact that we only need to sort sprites that overlap

21:25Blackboard: The three nominal cases involving Z planar and Y planar sprites

21:25Blackboard: The three nominal cases involving Z planar and Y planar sprites

21:25Blackboard: The three nominal cases involving Z planar and Y planar sprites

22:59Blackboard: Z overlaps Z

22:59Blackboard: Z overlaps Z

22:59Blackboard: Z overlaps Z

30:45Blackboard: Y overlaps Z

30:45Blackboard: Y overlaps Z

30:45Blackboard: Y overlaps Z

34:43Blackboard: Y overlaps Y

34:43Blackboard: Y overlaps Y

34:43Blackboard: Y overlaps Y

39:03Blackboard: Consolidating these cases

39:03Blackboard: Consolidating these cases

39:03Blackboard: Consolidating these cases

44:43Blackboard: Considering whether this scheme will allow us to sort completely

44:43Blackboard: Considering whether this scheme will allow us to sort completely

44:43Blackboard: Considering whether this scheme will allow us to sort completely

50:32handmade_sort.cpp: Introduce sort_sprite_bound and make MergeSort() take it

50:32handmade_sort.cpp: Introduce sort_sprite_bound and make MergeSort() take it

50:32handmade_sort.cpp: Introduce sort_sprite_bound and make MergeSort() take it

52:59handmade_sort.cpp: Introduce IsInFrontOf() in order to handle our three cases

52:59handmade_sort.cpp: Introduce IsInFrontOf() in order to handle our three cases

52:59handmade_sort.cpp: Introduce IsInFrontOf() in order to handle our three cases

1:02:07handmade_sort.cpp: Introduce a Swap() that takes sort_sprite_bound

1:02:07handmade_sort.cpp: Introduce a Swap() that takes sort_sprite_bound

1:02:07handmade_sort.cpp: Introduce a Swap() that takes sort_sprite_bound

1:02:38Q&A

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1:02:38Q&A

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1:02:38Q&A

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1:03:17handmade_sort.cpp: Correct the sense of BothZSprites in IsInFrontOf()

1:03:17handmade_sort.cpp: Correct the sense of BothZSprites in IsInFrontOf()

1:03:17handmade_sort.cpp: Correct the sense of BothZSprites in IsInFrontOf()

1:05:20Blackboard: Breaking problematic sprites into two pieces

1:05:20Blackboard: Breaking problematic sprites into two pieces

1:05:20Blackboard: Breaking problematic sprites into two pieces

1:09:29Close it down

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1:09:29Close it down

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1:09:29Close it down

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Next: 'Sorting with Sprite Bounds'

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