is presently its sole maintainer,
You can support him:
Blackboard: Why make an entity system using a SOA (Struct of Arrays) rather than an AOS (Array of Structs)
Recap and set the stage for the day
Explain the problem with pulling the world_entity_blocks out of the ChunkHash
Blackboard: Transactional Memory
Blackboard: Making the entity system multithreaded
handmade_sim_region.cpp: Make BeginSim remove the Chunks and Blocks, and return them to the free list
handmade_sim_region.cpp: Make EndSim pack the entities into a new chunk
handmade_world.cpp: Delete ChangeEntityLocation and clean up compile errors
Anticipate 4coder's code intelligence
handmade_world_mode.cpp: Replace low_entity with entity
handmade_sim_region.h: Replace sim_entity with entity
handmade_world.cpp: Remove ChangeEntityLocationRaw and introduce PackEntityIntoWorld
handmade_world.cpp: Introduce PackEntityIntoChunk
handmade_world.h: Make FirstBlock be a pointer in world_chunk
handmade_world.cpp: Introduce HasRoomFor
handmade_world.cpp: Introduce AddBlockToFreeList and AddChunkToFreeList
handmade_world.cpp: Introduce RemoveWorldChunk
handmade_world.cpp: Split GetWorldChunk out to GetWorldChunkInternal in order to provide multiple entry points
Run the game and let it crash and burn
handmade_world_mode.h: Support creating multiple entities at the same time
Blackboard: Using a Pointer to a Pointer to enable editing of chunks
novynn Q: How are you finding Milton? I didn't catch the start of the stream sorry
paulsix Q: How do you pronounce your name?
elxenoanizd Q: Is the Sparse Entity System the same as "mixins" that you mentioned before? If not, are we ever going to use or talk about mixins? I'm really curious as to what they are
cubercaleb Q: Do friend classes count as mixins?
paulsix Q: Couldn't you avoid having to compress the entities if you used some unions in the entity?
elxenoanizd Q: How are you finding 4coder so far? Any features you find missing? Is it worth getting into coming from emacs?
paulsix Q: What do you think of the other more data-oriented entity system implementations online (like anax, EntityX, etc.)?
Wrap it up