Cleaning Up Debug Macros ⚠ Click here to regain focus ⚠
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0:08Welcome, let's jump directly into the revamping of the debug code
0:08Welcome, let's jump directly into the revamping of the debug code
0:08Welcome, let's jump directly into the revamping of the debug code
0:44Recap: The debug system is relatively usable, but all names are always forced through the hierarchy system, so it creates dummy nodes for things
0:44Recap: The debug system is relatively usable, but all names are always forced through the hierarchy system, so it creates dummy nodes for things
0:44Recap: The debug system is relatively usable, but all names are always forced through the hierarchy system, so it creates dummy nodes for things
1:19We also want to make the profiler functional again
1:19We also want to make the profiler functional again
1:19We also want to make the profiler functional again
1:57handmade.cpp: Add DEBUG_PROFILE() to the debug data block
1:57handmade.cpp: Add DEBUG_PROFILE() to the debug data block
1:57handmade.cpp: Add DEBUG_PROFILE() to the debug data block
2:42handmade_debug_interface.h: Define DEBUG_PROFILE
2:42handmade_debug_interface.h: Define DEBUG_PROFILE
2:42handmade_debug_interface.h: Define DEBUG_PROFILE
6:10We have debug elements (which can exist in multiple hierarchies) and debug events (things that came to the stream and which we are trying to record)
6:10We have debug elements (which can exist in multiple hierarchies) and debug events (things that came to the stream and which we are trying to record)
6:10We have debug elements (which can exist in multiple hierarchies) and debug events (things that came to the stream and which we are trying to record)
6:46handmade_debug.cpp: Add an empty case for DebugType_CounterFunctionList and check if using the pre-existing debug element is sufficient for the profile
6:46handmade_debug.cpp: Add an empty case for DebugType_CounterFunctionList and check if using the pre-existing debug element is sufficient for the profile
6:46handmade_debug.cpp: Add an empty case for DebugType_CounterFunctionList and check if using the pre-existing debug element is sufficient for the profile
9:21handmade_debug.cpp: Check it DebugType_MarkDebugValue is still used and remove it
9:21handmade_debug.cpp: Check it DebugType_MarkDebugValue is still used and remove it
9:21handmade_debug.cpp: Check it DebugType_MarkDebugValue is still used and remove it
11:18handmade.cpp: Check if the debug system supports nested data blocks
11:18handmade.cpp: Check if the debug system supports nested data blocks
11:18handmade.cpp: Check if the debug system supports nested data blocks
13:15handmade_debug.cpp: Include the DebugType_CounterFunctionList case in the DEBUGDrawElement
13:15handmade_debug.cpp: Include the DebugType_CounterFunctionList case in the DEBUGDrawElement
13:15handmade_debug.cpp: Include the DebugType_CounterFunctionList case in the DEBUGDrawElement
14:47handmade_debug.cpp: Remove the previously added interception call for DebugType_CounterFunctionList (the empty case)
14:47handmade_debug.cpp: Remove the previously added interception call for DebugType_CounterFunctionList (the empty case)
14:47handmade_debug.cpp: Remove the previously added interception call for DebugType_CounterFunctionList (the empty case)
16:05handmade.cpp: Refine the data blocks syntax
16:05handmade.cpp: Refine the data blocks syntax
16:05handmade.cpp: Refine the data blocks syntax
23:10handemade_debug_interface.h: Rewrite the DEBUG_DATA_BLOCK in order to accomodate the changes made to the API
23:10handemade_debug_interface.h: Rewrite the DEBUG_DATA_BLOCK in order to accomodate the changes made to the API
23:10handemade_debug_interface.h: Rewrite the DEBUG_DATA_BLOCK in order to accomodate the changes made to the API
25:53Implementing the constructor for the data block begin and end
25:53Implementing the constructor for the data block begin and end
25:53Implementing the constructor for the data block begin and end
27:28handmade_debug.cpp: Check to see where the GUIDs are used
27:28handmade_debug.cpp: Check to see where the GUIDs are used
27:28handmade_debug.cpp: Check to see where the GUIDs are used
29:10handmade_debug_interface.h: Considering passing GUIDs through the RecordDebugEvent call graph
29:10handmade_debug_interface.h: Considering passing GUIDs through the RecordDebugEvent call graph
29:10handmade_debug_interface.h: Considering passing GUIDs through the RecordDebugEvent call graph
33:52Add "Name" to the UniqueFileCounterString(), remove BlockName from RecordDebugEvent and the debug_event struct
33:52Add "Name" to the UniqueFileCounterString(), remove BlockName from RecordDebugEvent and the debug_event struct
33:52Add "Name" to the UniqueFileCounterString(), remove BlockName from RecordDebugEvent and the debug_event struct
37:06Rename UniqueFileCounterString to DEBUG_NAME
37:06Rename UniqueFileCounterString to DEBUG_NAME
37:06Rename UniqueFileCounterString to DEBUG_NAME
37:55Check if Counter is used and remove it, simplifying FRAME_MARKER()
37:55Check if Counter is used and remove it, simplifying FRAME_MARKER()
37:55Check if Counter is used and remove it, simplifying FRAME_MARKER()
39:22Clean up BEGIN_BLOCK_() and END_BLOCK_() and add GUIDs to calls to RecordDebugEvent
39:22Clean up BEGIN_BLOCK_() and END_BLOCK_() and add GUIDs to calls to RecordDebugEvent
39:22Clean up BEGIN_BLOCK_() and END_BLOCK_() and add GUIDs to calls to RecordDebugEvent
40:29Clean up BEGIN_BLOCK(Name) and END_BLOCK(Name) by passing only the DEBUG_NAME(Name)
40:29Clean up BEGIN_BLOCK(Name) and END_BLOCK(Name) by passing only the DEBUG_NAME(Name)
40:29Clean up BEGIN_BLOCK(Name) and END_BLOCK(Name) by passing only the DEBUG_NAME(Name)
41:25Clean up the timed_block struct
41:25Clean up the timed_block struct
41:25Clean up the timed_block struct
43:15Clean up the TIMED_BLOCK and TIMED_FUNCTION macros
43:15Clean up the TIMED_BLOCK and TIMED_FUNCTION macros
43:15Clean up the TIMED_BLOCK and TIMED_FUNCTION macros
45:35Analyze the END_BLOCK("~timed_block") call
45:35Analyze the END_BLOCK("~timed_block") call
45:35Analyze the END_BLOCK("~timed_block") call
51:28Preprocess and search for "~timed_block"
51:28Preprocess and search for "~timed_block"
51:28Preprocess and search for "~timed_block"
54:24The debug code was not preprocessed because of the missing -D_HANDMADE_INTERNAL=1 switch on the command line
54:24The debug code was not preprocessed because of the missing -D_HANDMADE_INTERNAL=1 switch on the command line
54:24The debug code was not preprocessed because of the missing -D_HANDMADE_INTERNAL=1 switch on the command line
55:44Changing GUID to GUIDInit in the RecordDebugEvent macro so that it expands properly
55:44Changing GUID to GUIDInit in the RecordDebugEvent macro so that it expands properly
55:44Changing GUID to GUIDInit in the RecordDebugEvent macro so that it expands properly
56:31Remove Name from the END_BLOCK macro
56:31Remove Name from the END_BLOCK macro
56:31Remove Name from the END_BLOCK macro
57:05Another benefit of using a "Single Compilation Unit Build" is that if we want to preprocess a file, we can easily do it
57:05Another benefit of using a "Single Compilation Unit Build" is that if we want to preprocess a file, we can easily do it
57:05Another benefit of using a "Single Compilation Unit Build" is that if we want to preprocess a file, we can easily do it
59:32Temporarily remove -DHANDMADE_INTERNAL=1 switch from the build.bat file and fix other build errors on data blocks
59:32Temporarily remove -DHANDMADE_INTERNAL=1 switch from the build.bat file and fix other build errors on data blocks
59:32Temporarily remove -DHANDMADE_INTERNAL=1 switch from the build.bat file and fix other build errors on data blocks
1:02:01Q&A
1:02:01Q&A
1:02:01Q&A
1:02:42Cubercaleb How the heck do you quickly get back into some obtuse code that you haven't looked at in 6 months?
1:02:42Cubercaleb How the heck do you quickly get back into some obtuse code that you haven't looked at in 6 months?
1:02:42Cubercaleb How the heck do you quickly get back into some obtuse code that you haven't looked at in 6 months?
1:03:48Wrap up. Thank you
1:03:48Wrap up. Thank you
1:03:48Wrap up. Thank you