is presently its sole maintainer,
You can support him:
Plan for today
Guessing the origin of last stream's bug
Examining the test asset builder
AssetCount is off by 1 and null asset is not loaded
Correcting the asset count
Building the null asset
We're good to go
Testing asset merging
Taking the null tag into account
Splitting the test asset file to test the merging procedure
Loading just one of the files
AssetTagCount was not initialized (although that is not the source of the error)
Avoiding uninitialized variable bugs
The actual bug: not clearing the asset types array in the test asset builder
Testing the merging code. There's still a bug
Remapping the next id to play to take into account multiple asset files
Deciding against remapping the next id to play in favor of explicit looping and chaining of sounds
duckbillphil Q: Can we do advanced and then looped sounds?
antirg Q: If you're doing the id.value += 1, won't you eventually loop off the last sound asset?
jvhn Q: Can I watch when you first started writing this game?
(intermission) Examining an assertion raised when SamplesPlayed exceeds SamplesCount in pitch-shifted sounds
spaaacecake Q: What is the next thing you have planned after assets?
mybuttfellasleep Q: How do you determine whether to fix a bug or keep moving forward?
ciastek3214 Q: If I decide to go for a PhD or something in the future, will you give me the blessing to write about Compression-Oriented Programming?