is presently its sole maintainer,
You can support him:
Pitch-bending makes aligned reads impossible, so we can support looping sounds, after all
Working on chunks of 4 samples instead of 8
Working on the linear-blended sample load
Writing a more robust termination condition
Looking for the source of a failed assertion
The problem was the accumulation of floating-point error while fetching samples
Blackboard explanation: accumulation vs explicit calculation
garlandobloom Q: You're a rad dude
lerrok Q: What would you recommend as a good tutorial source or area to learn how to code
robotchocolatedino Q: Is your SIMD clear to zero faster than memset?
d3licious Q: Do you have a public style guide?
pyroflayer Q: I'm looking to learn something other than Java so I can have diverse knowledge. Any recommendations on how to go about doing that?
sunafrus Q: At what point did you first feel like you could easily write software independently?
fadgasket Q: Why is the sample index floating point? Is it for the pitch shifting?
sanctuarryy Q: Why do gaming companies like Riot or Blizzard entertainment use C++ over all the rest of programming languages?
sssmcgrath Q: League of Legends is written in flash
chronaldragon Q: Actually, only the login client is flash. The game itself is C++.
cubercaleb Q: Also, there is a new version of Binding of Isaac that is non-flash
sssmcgrath Q: Well I said air, not flash, but I guess I'm wrong either way?
gasto5 Q: What is the difference between arbitrary and random?
sssmcgrath Q: I don't know if air has the exact same runtime though? I've worked with air/flex and it's definitely the same API, but I don't know about the runtime
("What is the difference between arbitrary and random?" followup) in the mathematical sense
danyguag Q: What would you rather write a game in? Java or C#?
lavaiswatery Q: Have you ever smoked weed and programmed?
naysayer88 Q: The Axiom of Choice is kind of about arbitrariness and is kind of controversial
(Question from Casey to Jon Blow) Is emergent design bad?
sunafrus Q: Why do you say OO is awful?
dragonmaster047 Q: Will HmH support "physics/simulation" and rendering in different threads?
b3zman41 Q: You make it sound like those languages have no purpose. They're great for other things than game dev
psuedonym73 Q: "Arbitrary" is the bottom element of a mathematical lattice. See http://www.azulsystems.com/blog/cliff/2012-02-12-too-much-theory for details
dragonkinn02 Q: What do you do in order to help prevent carpal tunnel syndrome? Does it get real bad? Anything in particular you try and avoid?
mojobojo Q: Do you know of any OpenGL resources you know of that actually explain why they do what they are doing?
gasto5 Q: By what you said, can I conclude that you have not written a Game Design Document?
thordura Q: So OO is kind of like when you design a game ahead...
f1shking Q: Is this project planned to be a game playable for "real" or more like "How I create games"?
cubercaleb Q: Since we are talking about OO/Programming Languages I must ask, how do you feel about Perl?
sanctuarryy Q: Do you feel Minecraft was a success because of the idea rather than the execution for the first time ever?
dragonkinn02 Q: Dynamically-generated maps?