is presently its sole maintainer,
You can support him:
Deciding to do an audio mixer
Blackboard: Sound and Music
"The world is filled with molecules" (!quote 121)
Blackboard: How we hear
Blackboard: Doing this process from the software side
Blackboard: Mixing sounds by adding them together
Blackboard: Optionally increasing the complexity
Blackboard: Modulation and Interpolation
Blackboard: Set the stage for tomorrow
insofaras Q: You said panning is just a function of volume, but could it also mix a portion of one source channel into the other output channel (for stereo)?
cubercaleb Q: Earlier in the stream you were describing audio in relation to light and you mentioned how sound is volumetric. But isn't light also volumetric?
SoysauceTheKid Q: No special sound effects such as reverb?
ingenero Q: Are you going to do any work with sound analysis or visualization using FFTs? Do have any experience with that kind of stuff?
cubercaleb Q: Is their any need for an equalizer for the game's engine? I assume it would be trivial to implement.
Miblo Q: Won't we also want at least a low-pass filter for audio coming from, for example, the other side of a wall?
ttbjm Q: Some older sound cards could do cross-talk cancellation to try to do 3d sound with 2 or 4 speakers instead of with headphones, do you have any experience with this?
hyco24 Q: What is a good way to get sound to bounce off objects more realistically? (i.e., walls, cars, etc.)
Call it a day