is presently its sole maintainer,
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Take a look at where we're at
Blackboard: Perspective projection
Blackboard: Capturing light in optics (optional)
Blackboard: Crazy stuff we can do for photorealism, and camera hoods (optional)
Blackboard: The approximation
The ZFudge multiplies, but the equation for perspective projection is not a multiplication
Implement the equation
Take a look in-game and double-check everything
Moment of realisation: Our offset is still happening in pixels
Do the perspective computation in pixels and work on the values
Blackboard: Do the maths one more time
jamesamurr Q: Is squinting analogous to closing a camera's aperture?
stelar7 Q: Are you intending to multiply by XYZ and not just the XY as the variable says?
ideograham Q: Wasn't the room height 8 meters? That's about 3 times the height of a normal room, so you have to increase the focal length to compress everything
@drive137 Q: Expect a ton of prestream questions
flaturated Q: Wasn't the parameter already converted to pixels? If so then I think you are converting meters to pixels twice
ttbjm Q: If you wanted to use this code to make a full 3D game such as a first person shooter, how much would you have to change to give the player an adjustable FOV option?
sonicphi Q: How long do you think this is gonna take?
sonicphi Q: No OpenGL, no audio library, no anything. How's being a masochist coming along?
deathtenk Q: Hello! As a software developer, I understand the performance benefits of C++ are important. However, there are a lot of REPL-based code-at-runtime tools coming out that streamline development on both the web and in games. How do you feel about this departure from traditional software development tools?
dr_mudkip Q: Do you use iPhone? If it's a yes, I would like to give you a copy of my game for iOS
anonymous835 Q: Will this game have cinematic mode?
naysayer88 Q: I use an iPhone... for my butt
krohnos Q: Would the renderer be able to support something like zooming out for one screen that is twice as large as normal?
pseudonym73 Q: Lots of quick time events, too?
darrenv Q: Where about is the explanation of the reloading the code while running? It sounds like fun
imgudyurbad Q: What kind of game is this going to be and what will the point of it be?
sonicphi Q: When the game is finished, do you expect the game to look as good as if you made it in a commercial engine?
atomiclich Q: Can I learn how to be a better programmer from this channel?
panic00 Q: Are you planning any DLC for this game?
vercinger Q: Do you use Windows Media Center a lot in your game dev process?
manicthenobody Q: Why does he move slower at higher zoom?
insofaras Q: Will the game be fun?
stelar7 Q: Will you cover things like patching and downloading code from the internet?
sonicphi Q: Are you planning on implementing some kind of shader support?
ninjin420 Q: Will this game have a Collector's Edition? I want a plastic dragon in it for $150
It's dinner time