is presently its sole maintainer,
You can support him:
Go ahead and see where we're at
Come back here to our code
Pull functions out into handmade_render_group.h and look at them
Remove PushPiece in favour of PushBitmap
Specify that a bitmap's alignment will be directly associated with it
Massage and pass the alignment where needed
Check it out in-game and investigate the Shadow
Consider drilling down into PushBitmap a little more
Figure out what's going on with our Z-positioning
Blackboard: Hacky shadows
Continue with the Z code
Run it and see that it looks fine
Halve the Z-position of EntityType_Space
Try to handle our Z in a more sane way
Give the familiar some attention and keep going with that
Blackboard: How the EntityBasis is conceptualised
Only use the EntityBaseP.z for scaling
Check it out in-game, scrutinising the jumping
stelar7 Q: Why are you using AlignX and AlignY, instead of a v2 (in bitmap)?
stelar7 Q: Shouldn't the shadow move somewhat up when he jumps (because of the angled viewport)?
cubercaleb Q: Could you make the circle reflect a bitmap like a tree if you wanted?
stelar7 Q: Can you let the orb sample from the ground, or is that some time away?
gasto5 Q: How much zooming will the game support?
limyc Q: I keep hearing you say entity, but I take it you don't mean entity in the Entity Component System sense. Is that correct?
btngames Q: You were going to add a comment to your ZFudge code to say why XY was used only, not Z to avoid skewing trees, character, etc
ca2dev Q: I think I missed the day, but the bitmap is being texturized using a normal function (into the sphere)?
insofaras Q: When are we going to scale the hero down?
Casey feels like there's a bug with our edges
gasto5 Q: Would you implement a "lamp in a dark room" effect with shadow mapping?
stelar7 Q: Will there be emitters of some kind, like sparks from a fire?
gasto5 Q: How would you implement a lamp in a dark room effect in a 2D game?
ca2dev Q: Is it common in game development to use normal function for texturizing? Is it performant? Or is it much more common to break in texturizing triangles surfaces?
insofaras Q: Will the entities have projected shadows or just blob shadows like the head has currently?
stelar7 Q: "Un-optimized"? Don't you have -O2 on?
ttbjm Q: Will the shadow be reflected in the normal map?
gasto5 Q: Will the particles effects system interact with the normal maps?
Go ahead and close things down for the day, then