is presently its sole maintainer,
You can support him:
Recap the bug
Blackboard: Sprite cards and casting directions
Take a look at the offending notion in handmade_render_group.cpp
Base DistanceFromMapInZ on HeightOfCard
Blackboard: Figuring out the height offset for the cast
Turn DistanceFromMapInZ into a more sane equation
Position the EnvMaps
Take a look in-game
Disable the sampling debug visualisations for now and check out the reflections
Setup EnvMaps values for testing
Set the Origin to the middle for FixedCastY
Set ScreenSpaceUV to 0.5f, 0.5f and investigate the warping reflections
Alpha out the area around the sphere
View our sphere and verify that our BounceDirection is not changing
Consider what else may plausibly be changing
Blackboard: Coordinate system considerations
Set OriginY in order to pass it to ZDiff
Turn off the sampling overdraw and darken the sphere
Check out our stable sphere and allow it to move around again
d7samurai Q: The reflection is "inverted" - the edge should be the center and vice versa
@garlandobloom Q: Reflection I think is backwards, at least vertically
teknorath Q: How long do you anticipate it will take before we get into more game-designey type topics rather than building up the engine?
stelar7 Q: There are 12 mins left of normal stream time!
Investigate the sphere's apparently inverted reflection
Blackboard: Accentuating tFarMap's falloff by squaring it
d7samurai Q: My guess is that the normals at the edges are now pointing "straight up" while the normals at the center are pointing "sideways"
@garlandobloom Q: Move it and then it looks wrong
lincomberg Q: Where are the walls relative to the sphere? If it's above it as in out of the screen, then it's wrong
@garlandobloom Q: Reflect Casey face
stelar7 Q: It feels like the red and blue should swap places
naikrovek Q: Can you make the checkerboard a bit tighter? I think the problem, if any, will show up better if there are more color transitions
andsz_ Q: Do you only want to support standing cards and lying cards, or also any other angle?
grumpygiant256 Q: I think part of the problem is that it might not be 'sitting' on the floor properly
Casey is happy, considering the software renderer
miblo Q: Isn't this with optimisations on?
lauripoika Q: This is not threaded yet?
Kill it for today and glimpse into the future
The green dude is tough (!quote 68)
ttbjm Q: What about Fresnel!!!
Wrap it up for today