Proper 3D Inclusion Tests
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Previous: 'Converting to Full 3D Positioning'
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0:48Coding from scratch, "just like mommy used to code"α
0:48Coding from scratch, "just like mommy used to code"α
0:48Coding from scratch, "just like mommy used to code"α
0:57Recap
0:57Recap
0:57Recap
1:51Fix IsInRectangle cut/paste bug
1:51Fix IsInRectangle cut/paste bug
1:51Fix IsInRectangle cut/paste bug
3:04Fix ChunkPositionFromTilePosition bug
3:04Fix ChunkPositionFromTilePosition bug
3:04Fix ChunkPositionFromTilePosition bug
4:48Debug MapIntoChunkSpace precision problem
4:48Debug MapIntoChunkSpace precision problem
4:48Debug MapIntoChunkSpace precision problem
7:11"Just do the code and let it go..."β
7:11"Just do the code and let it go..."β
7:11"Just do the code and let it go..."β
9:07Debug jumping over the world problem
9:07Debug jumping over the world problem
9:07Debug jumping over the world problem
13:42Diagramming jump into the next highest chunk
13:42Diagramming jump into the next highest chunk
13:42Diagramming jump into the next highest chunk
16:35Found the problem!
16:35Found the problem!
16:35Found the problem!
19:41Solving the world_position puzzler
19:41Solving the world_position puzzler
19:41Solving the world_position puzzler
21:27handmade.h: Comment out world_position P;γ
21:27handmade.h: Comment out world_position P;γ
21:27handmade.h: Comment out world_position P;γ
28:36Actually, the world_position puzzler is unsolvable
28:36Actually, the world_position puzzler is unsolvable
28:36Actually, the world_position puzzler is unsolvable
31:24Next up: Minkowski inclusion test
31:24Next up: Minkowski inclusion test
31:24Next up: Minkowski inclusion test
31:45Frinstancesδ
31:45Frinstancesδ
31:45Frinstancesδ
33:30Diagramming the problem
33:30Diagramming the problem
33:30Diagramming the problem
36:16Related problem: finding colliding entities outside the test area
36:16Related problem: finding colliding entities outside the test area
36:16Related problem: finding colliding entities outside the test area
42:12Implementation of the simpler option
42:12Implementation of the simpler option
42:12Implementation of the simpler option
57:41Q&A
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57:41Q&A
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57:41Q&A
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1:08:32Blackboard: 4D Vectors
1:08:32Blackboard: 4D Vectors
1:08:32Blackboard: 4D Vectors
1:28:20We are out of time
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1:28:20We are out of time
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1:28:20We are out of time
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Next: 'Temporarily Overlapping Entities'
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