is presently its sole maintainer,
You can support him:
Announce that we will save blackboard.art into handmade/misc/
handmade.cpp: Make the sword actually be thrown
Talk about the annoying and ugly entity usage
Back to implementing sword throwing
For now only, turn off collision detection if the entity doesn't collide
Run the game and find out the sword is slowing down
Pull out move notions into move_spec and introduce DefaultMoveSpec
Run the game and see the slow sword
Speed up the sword and make sure the sword can only travel certain distances
Run the game and hit the assertion
An assumption of why we hit this assertion
Use a hacky way to solve this problem
Try to handle this problem more sanely
Run the game and find a strange bug with the sword's velocity being set to zero
Realize that the bug is caused by the hacky code Casey just wrote
Run the game and do some hookshot things
Explain how these hookshot things happen
boondoggle42 Q: Owl of SHAME!!!
senjai Q: Do you ever use gdb?
senjai Q: Do you test more than just using asserts?
plainflavored Q: Why did you create a struct for each vector type, instead of using plain float arrays?
deepmist Q: Do you think version control would help when you go off on a tangent for the stream? You can roll back hacks like that?
ttbjm Q: Not a question but that hookshot thing actually looked like it would be kinda fun to play with
Reminder: Bendable shot which allows you to change direction of the shot once
plainflavored Q: What are your feelings on the vector multiply operator performing a dot product?
hanz_mantis Q: Do you keep your assertions for release code? If not, at what point do you remove them?
dsasilentsound Q: Why wouldn't you encapsulate each entity type into its separate classes?
tomforsyth Q: Correct, they use hadamard
mvargasmoran Q: Did you add the quick-calc hotkey?
vornayf Q: Is XML fair game in this project? It's not a library, but it still might not be handmade enough
xxxefwe Q: Don't you feel that Low entities have already too much extraneous stuff in them and it would be time soon to split them, and also things like the sword might not need the low part at all?
btngames Q: What will we do at 3PM PST when this game is finished?
celibdor Q: Are you happy with the current progress?
xxxefwe Q: More than memory footprint I was thinking about unwanted side effects, i.e. code that deals with the transfer of properties ends up triggering hard to debug shenanigans with the positioning etc.
Wrap it up