is presently its sole maintainer,
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Thinking about the problem
Changing the collision detection loop
Why is X changing?
Debugging all the things
Fixed! The problem with RecanonicalizePosition
Testing the new wraparound solution
Fixing camera position
Describing the camera position problem
Changing topography from toroidal to disc
Making the collision detection better using areas instead of points
Talking about the future of the tile map
Do you use diagrams a lot in your actual work?
What do you recommend for learning c++?
Try setting handmade hero start at the midpoint between tiles
What are your initial thoughts on DX12?
Why is your code over 900 lines?
How about using signed values for the top coordinates?
Stream went offline
Why don't you like private?
Is there any background information you can give us new viewers?
Do you see any complications broadcasting sound from float space in the next room?
What is your preferred scripting language?
I'm curious if you have to do with memory misalignment?
Any reason you're making it somewhat more complicated than it should?
How are you supposed to draw the game in Windows 10 without a HoloLens?
Is the system rendering offscreen objects in the background?
The struct name abc initialisation looks odd
What's the estimated date for the release of Handmade Hero?
Have you ever pair programmed?
Do you go hard in the pain?
Could you remove the old RenderWeirdGradient()?
Why is there an issue with wrapping?
Where did you get your education at?
Does C handle pointers any different than C++?
Do you use version control?
Why not change the tilewidths and heights to 8x16 to wrap the camera with power of two?
Can you explain how you use Minkowski addition in the collision?
Are you eventually going to add tile entities?
How much focus are you going to give to tile entities?
How tall are you?
What if you translate a 9x9 tilegrid to the player as origin before doing any world map?
What do you use to draw?
For wrapping you could just check if the new value is between uint_max and the nearest multiple of 9x17
Can you explain what float-space is exactly
Will you create a map editor?
Seems like you could use bitfields or union to combine the different coordinates?
What's the best way to learn how to code?
I thought floats and doubles are the same speed in the FPU?