Overview of the Types of Math Used in Games
?
?

Keyboard Navigation

Global Keys

[, < / ], > Jump to previous / next episode
W, K, P / S, J, N Jump to previous / next marker
t / T Toggle theatre / SUPERtheatre mode
z Toggle filter mode V Revert filter to original state

Menu toggling

q Quotes r References f Filter c Credits

In-Menu Movement

a
w
s
d
h j k l


Quotes and References Menus

Enter Jump to timecode

Quotes, References and Credits Menus

o Open URL (in new tab)

Filter Menu

x, Space Toggle category and focus next
X, ShiftSpace Toggle category and focus previous
v Invert topics / media as per focus

Credits Menu

Enter Open URL (in new tab)
00:00Intro
00:00Intro
00:00Intro
1:58Discussing the reason for a math discussion.
1:58Discussing the reason for a math discussion.
1:58Discussing the reason for a math discussion.
3:58Overview of math in programming
3:58Overview of math in programming
3:58Overview of math in programming
8:20Arithmetic & Algebra
8:20Arithmetic & Algebra
8:20Arithmetic & Algebra
10:07Euclidean Geometry
10:07Euclidean Geometry
10:07Euclidean Geometry
12:35Trigonometry
12:35Trigonometry
12:35Trigonometry
14:02Calculus
14:02Calculus
14:02Calculus
18:12Complex Numbers
18:12Complex Numbers
18:12Complex Numbers
19:58Higher-level mathematics in game programming.
19:58Higher-level mathematics in game programming.
19:58Higher-level mathematics in game programming.
20:49Linear Algebra
20:49Linear Algebra
20:49Linear Algebra
29:22Partial Differential Equations
29:22Partial Differential Equations
29:22Partial Differential Equations
33:59Ordinary Differential Equations
33:59Ordinary Differential Equations
33:59Ordinary Differential Equations
41:03Non-euclidean Geometry
41:03Non-euclidean Geometry
41:03Non-euclidean Geometry
48:04Topology
48:04Topology
48:04Topology
51:20Minkowski Algebra
51:20Minkowski Algebra
51:20Minkowski Algebra
53:54Control Theory
53:54Control Theory
53:54Control Theory
55:02Interval Arithmetic
55:02Interval Arithmetic
55:02Interval Arithmetic
57:00Graph Theory
57:00Graph Theory
57:00Graph Theory
58:32Operations Research
58:32Operations Research
58:32Operations Research
59:48Probability & Statistics
59:48Probability & Statistics
59:48Probability & Statistics
1:00:10Discrete mathematics
1:00:10Discrete mathematics
1:00:10Discrete mathematics
1:02:33Q&A
🗩
1:02:33Q&A
🗩
1:02:33Q&A
🗩
1:03:11Do you even breathe bro?
1:03:11Do you even breathe bro?
1:03:11Do you even breathe bro?
1:03:20Doesn't toroidal topology also apply to spheres?
1:03:20Doesn't toroidal topology also apply to spheres?
1:03:20Doesn't toroidal topology also apply to spheres?
1:07:58Laptop battery dies
1:07:58Laptop battery dies
1:07:58Laptop battery dies
1:10:07Q&A Resumes
🗩
1:10:07Q&A Resumes
🗩
1:10:07Q&A Resumes
🗩
1:10:36Is it important to clarify many of these subjects can be learned when you need them, not needed as a baseline?
1:10:36Is it important to clarify many of these subjects can be learned when you need them, not needed as a baseline?
1:10:36Is it important to clarify many of these subjects can be learned when you need them, not needed as a baseline?
1:11:41Most of 3D games is in euclidian geometry
1:11:41Most of 3D games is in euclidian geometry
1:11:41Most of 3D games is in euclidian geometry
1:12:25What happens in partial differential equations if Scott Meyers is in a gorilla suit..
1:12:25What happens in partial differential equations if Scott Meyers is in a gorilla suit..
1:12:25What happens in partial differential equations if Scott Meyers is in a gorilla suit..
1:13:23Don't the tiles near the inner part of the torus get smaller compared to outside?
1:13:23Don't the tiles near the inner part of the torus get smaller compared to outside?
1:13:23Don't the tiles near the inner part of the torus get smaller compared to outside?
1:15:59How is dealing with complex numbers in four dimensions more useful for doing rotations?
1:15:59How is dealing with complex numbers in four dimensions more useful for doing rotations?
1:15:59How is dealing with complex numbers in four dimensions more useful for doing rotations?
1:24:39Ever do anything with laplace transforms?
1:24:39Ever do anything with laplace transforms?
1:24:39Ever do anything with laplace transforms?
1:25:36What type of math is used in AI?
1:25:36What type of math is used in AI?
1:25:36What type of math is used in AI?
1:26:05Is all of the things shown in math classes useful?
1:26:05Is all of the things shown in math classes useful?
1:26:05Is all of the things shown in math classes useful?
1:27:01Quaternions as you use them in rotations are not euclidian!
1:27:01Quaternions as you use them in rotations are not euclidian!
1:27:01Quaternions as you use them in rotations are not euclidian!
1:27:37Can we talk a bit about what out of the master list do we expect to use in this game?
1:27:37Can we talk a bit about what out of the master list do we expect to use in this game?
1:27:37Can we talk a bit about what out of the master list do we expect to use in this game?
1:28:45Will the next two weeks cover the basic functionalities of the parts that are math heavy?
1:28:45Will the next two weeks cover the basic functionalities of the parts that are math heavy?
1:28:45Will the next two weeks cover the basic functionalities of the parts that are math heavy?
1:29:22Did you learn most of your math from books or did you take courses?
1:29:22Did you learn most of your math from books or did you take courses?
1:29:22Did you learn most of your math from books or did you take courses?
1:29:37I heard Markov chains are also useful crossing control theory with probability. Will we use these?
1:29:37I heard Markov chains are also useful crossing control theory with probability. Will we use these?
1:29:37I heard Markov chains are also useful crossing control theory with probability. Will we use these?