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Discussing the reason for a math discussion.
Overview of math in programming
Arithmetic & Algebra
Higher-level mathematics in game programming.
Partial Differential Equations
Ordinary Differential Equations
Probability & Statistics
Do you even breathe bro?
Doesn't toroidal topology also apply to spheres?
Laptop battery dies
Is it important to clarify many of these subjects can be learned when you need them, not needed as a baseline?
Most of 3D games is in euclidian geometry
What happens in partial differential equations if Scott Meyers is in a gorilla suit..
Don't the tiles near the inner part of the torus get smaller compared to outside?
How is dealing with complex numbers in four dimensions more useful for doing rotations?
Ever do anything with laplace transforms?
What type of math is used in AI?
Is all of the things shown in math classes useful?
Quaternions as you use them in rotations are not euclidian!
Can we talk a bit about what out of the master list do we expect to use in this game?
Will the next two weeks cover the basic functionalities of the parts that are math heavy?
Did you learn most of your math from books or did you take courses?
I heard Markov chains are also useful crossing control theory with probability. Will we use these?