is presently its sole maintainer,
You can support him:
Intro and welcome
What we're going to do today
Cleaning up tSine
The reasoning behind internal, local_persist, and global_variable
Searching for static
Cleaning up the TODO(casey): list
Setting up dynamically controled cursor visability
Trying to figure out how to stop the 'loading' cursor
Discussion on his method of going fullscreen in Windows
Going over the notes
'Hackey' way to fill the entire screen with the game
You said you want your artist to leave an alpha apron around your bitmaps. Why is that?
Sour trolli worms or Haribo gummy bears?
We've got a fair bit of if statements that clamp values. Would a macro make sense?
Why do you size of the variable and not the type for MonitorInfo()?
Do you prefer separate files for sprite frame elements or a single sheet of them?
My asserts in RecanonicalizeCoord() fire up often. Is it a problem?
Is supporting different screen sizes part of the plan? (aspect ratios)
Could you explain how transient memory storage works?
How would you implement a vector? Would you use macros, metaprogramming or something else