is presently its sole maintainer,
You can support him:
Overview of the day
Floating point color discussion
Actually doing the color in floating point
Showing some of the possible structs we will want to pull out
Starting a basic tile map
Looping through the tilemap to draw
Getting a player to the screen
Basic character movement
Debugging slow player movement
Q&A Starts Now
Question: Is Sleep() still making us miscalculate the fps
Question: dtForFrame is only in one of the inputs
Question: Maybe we should sync our frames with vsync due to it dropping our frames
Question: On the topic of tilemap size maybe use smaller tiles then use 2 tiles for doors
Question: Why not use anything created before like sdl, opengl, and so on (new person question)
Question: Fixed-point or floating point
Question: Would not anyone expect 4pixels per frame at 60fps be a little jerky
Question: Yesterday you discussed explorative programming. How do you compare that with AGILE development style?
Question: Was procrastination a problem for you?
Question: Could all the print output cause the lag in the input?
Question: Use space on top/bottom for UI
Question: Can we pack the colors in a struct?
Question: Is there a reason to set the tiles to a square other than ease of use?
Question: Do you add anything to your almond milk other than soaked almonds and water?
Question: From yesterday's stream how can you tell the difference in how to change the direction of your design or is that a fundamentally hard problem
Question: Would it be bad to do a rectangle tile, since you get a rectangle by doing an ortho view of it anyway?
Question: What debugger do you use on Linux?
Question: Why do we see 9 threads on the program exit?
Question: Are we locked into a tile size once we get going or can we make that dynamic per level or room in the future?
Question: What about selling t-shirts?
Question: With your compression based programming do you find yourself writing facades for everything so you and others can interact with the modules
Question: Why not use Clang?