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2:32Explanation of Warning and the Warning levels
2:32Explanation of Warning and the Warning levels
2:32Explanation of Warning and the Warning levels
5:20Fixing warnings, and disabling warnings we don't want
5:20Fixing warnings, and disabling warnings we don't want
5:20Fixing warnings, and disabling warnings we don't want
14:10Other command line switches that Casey normally uses
14:10Other command line switches that Casey normally uses
14:10Other command line switches that Casey normally uses
18:00Compiler intrinsics command line switch
18:00Compiler intrinsics command line switch
18:00Compiler intrinsics command line switch
19:00Disabling Run time type information
19:00Disabling Run time type information
19:00Disabling Run time type information
19:20Disabling exception handling
19:20Disabling exception handling
19:20Disabling exception handling
22:20Configuring for a 32bit build
22:20Configuring for a 32bit build
22:20Configuring for a 32bit build
31:00Windows XP VM Testing
31:00Windows XP VM Testing
31:00Windows XP VM Testing
39:32-MT vs -MD and why it matters
39:32-MT vs -MD and why it matters
39:32-MT vs -MD and why it matters
41:25-Fm <map file path> Creating a map file and looking at it
41:25-Fm <map file path> Creating a map file and looking at it
41:25-Fm <map file path> Creating a map file and looking at it
46:10Why the names are mangled in the .map file produced with the compiler switch of -Fm
46:10Why the names are mangled in the .map file produced with the compiler switch of -Fm
46:10Why the names are mangled in the .map file produced with the compiler switch of -Fm
50:10Start moving keyboard input into the non-platform code
50:10Start moving keyboard input into the non-platform code
50:10Start moving keyboard input into the non-platform code
1:02:52Q&A
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1:02:52Q&A
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1:02:52Q&A
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1:04:33Question: -Oi , Why would anyone not want it active
1:04:33Question: -Oi , Why would anyone not want it active
1:04:33Question: -Oi , Why would anyone not want it active
1:06:02Question: How do we add -Wx -W4 to the commandline switches if developing in VisualStudio
1:06:02Question: How do we add -Wx -W4 to the commandline switches if developing in VisualStudio
1:06:02Question: How do we add -Wx -W4 to the commandline switches if developing in VisualStudio
1:07:07Question: Would turning on -Od be a good idea to use in the normal build
1:07:07Question: Would turning on -Od be a good idea to use in the normal build
1:07:07Question: Would turning on -Od be a good idea to use in the normal build
1:08:03Question: Does compiler compilation always say finished in green
1:08:03Question: Does compiler compilation always say finished in green
1:08:03Question: Does compiler compilation always say finished in green
1:08:45Question: I think you mentioned something about not being a fan of rebindable keys, why no option
1:08:45Question: I think you mentioned something about not being a fan of rebindable keys, why no option
1:08:45Question: I think you mentioned something about not being a fan of rebindable keys, why no option
1:09:51Question: How much difference would be yielded if we disable the CRT
1:09:51Question: How much difference would be yielded if we disable the CRT
1:09:51Question: How much difference would be yielded if we disable the CRT
1:10:26Question: I could not see what you did to not have the key x messages not triggered
1:10:26Question: I could not see what you did to not have the key x messages not triggered
1:10:26Question: I could not see what you did to not have the key x messages not triggered
1:12:13Question: Would it be better to just pass which key was pressed to the non-platform code instead of in the platform code
1:12:13Question: Would it be better to just pass which key was pressed to the non-platform code instead of in the platform code
1:12:13Question: Would it be better to just pass which key was pressed to the non-platform code instead of in the platform code
1:13:32Question: If you build for say AVX2 but the user has a older processor, what happens
1:13:32Question: If you build for say AVX2 but the user has a older processor, what happens
1:13:32Question: If you build for say AVX2 but the user has a older processor, what happens
1:14:03Question: Will we move to a unified build system for all target platforms
1:14:03Question: Will we move to a unified build system for all target platforms
1:14:03Question: Will we move to a unified build system for all target platforms
1:14:42Question: Would not -Oi and -Od be clashing
1:14:42Question: Would not -Oi and -Od be clashing
1:14:42Question: Would not -Oi and -Od be clashing
1:15:21Question: Is there a way to make cl emit a human readable summary
1:15:21Question: Is there a way to make cl emit a human readable summary
1:15:21Question: Is there a way to make cl emit a human readable summary
1:15:32Question: Does the map file spit out data about struct memebers as well
1:15:32Question: Does the map file spit out data about struct memebers as well
1:15:32Question: Does the map file spit out data about struct memebers as well
1:16:03Question: Does not allowing key rebinding mess up on different keyboard layouts
1:16:03Question: Does not allowing key rebinding mess up on different keyboard layouts
1:16:03Question: Does not allowing key rebinding mess up on different keyboard layouts
1:17:17Question: Is the game currently linked to the dll version of the CRT
1:17:17Question: Is the game currently linked to the dll version of the CRT
1:17:17Question: Is the game currently linked to the dll version of the CRT
1:17:51Question: I know you won't be using any libraries, but how would you include unity clib and link to that
1:17:51Question: I know you won't be using any libraries, but how would you include unity clib and link to that
1:17:51Question: I know you won't be using any libraries, but how would you include unity clib and link to that
1:19:42Question: Is there any advantage to processing things in the main loop other then conceptual grouping
1:19:42Question: Is there any advantage to processing things in the main loop other then conceptual grouping
1:19:42Question: Is there any advantage to processing things in the main loop other then conceptual grouping