is presently its sole maintainer,
You can support him:
Could you show how you added the Handmade Hero directory to the path?
Do all Windows programs written in C/C++ use WinMain? Does The Witness have the same started code?
What is the difference between Microsoft's compiler and gcc?
What type of milk are you drinking?
How do you write a renderer that is hardware accelerated?
Can we get your .emacs file? Do you always code without line numbers?
Will there be a sushi bar in Handmade Hero?
*Question regarding the linker and IDE*
Is there a reason you didn't use the developer command line shortcuts?
How much experience do you have audio processing code?
*Asking whether we'll be setting up things in the Mac OS and Linux environment as well*
Will it be a 2D or 3D game?
What style of game are you making? ETA for the game?
Will the game be Windows-only?
Will you do extended live streams?
Can you show the command line parameters that you set in the shortcut?
What is your favorite Linux distro?
Will I be able to follow you just using VS 2013 Community Edition?
Will the game have multiplayer?
Can you please remove the parentheses in return(0);
When can we get some details on the actual game?
Why don't you just compile directly in Visual Studio?
How does it feel having more than 700 viewers on the stream?
*Question regarding command line and the visual debugger*
What GDB frontend do you use on Linux?
What did yo uwork on while working on Bink video?
Will you look at the chat for viewer answers while you work?
*Request to do 5-hour streams*
Is there a design document?
Are we able to open source our own implementations?
Fixed point or floating point For the audio representation in the game?
*Comment about the C/C++ specification*
Are you staying on Windows for the bulk of the show?
Do you have *everything* planned?
Why don't you run Windows 8.1?
*Comment that mentions the Doom 3 source code*
*Comment about getting an intern*
*Question regarding Twitch quality settings*
Any chance you could stream earlier?
Will you have an actual repo for the project?
Which better-debugger Linux projects are you looking forward to?
Windows 7 doesn't support AVX2.
*Question regarding repo again (answered in 33:25)*
Did you consider doing a Kickstarter for this series?
*Remark about Twitch stream quality*
*Almond milk powerup confirmed*
*Setting up a poll to decide best time to stream on Fridays*
What do you think about learning math concepts on Wikipedia?
*C++ interfacint with API that deals with a dedicated graphics card*
*We are all excited that you're doing this in C*
*Another Kickstarter comment*
*Remark about having a 3D sequel*
Would you consider dropping the framerate/
*Wrist glove powerup NOT confirmed*
Could you recommend some good books? Tutorials?
*Clearing up confusion with C++ structs (related: 52:35)*
*How we'll transition to take advantage of hardware acceleration*
Can you make constructors in C++ structs?
*Yet another Kickstarter comment*
Are you planning to have descriptive names for the Youtube archive videos?
*30 FPS game confirmed*
What's up with the Handmade Hero icon on the Twitch page?
*Benefits of learning things from scratch*
Will you ditch the #include <Windows.h>?
How often do you use the debugger?
Why do you scope the for-loop the way you do? (Muratori For Syntax)
*Micro-transactions are all the rage. Suggestion to use them*
Will there be an option to pre-order as a gift for a friend?
*Difference between C and C++ structs*
*Suggestion on putting a green screen behind Casey*
Will sound effects be implemented right away?
*Twitch partnership is a possibility (?)*
How do you plan to design a good game?
Why start from scratch?
Set up an official forum?
Why not code in just pure C or pure C++?
Is there a game dev company you really admire?
Where do most of your audience come from?
SDL or SFML?