Handmade Hero»Episode Guide
Partial Specialization
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1:05Blackboard: References Prevent Null Pointers?
1:05Blackboard: References Prevent Null Pointers?
1:05Blackboard: References Prevent Null Pointers?
13:58kknewkles What's the difference between interpretation and translation?
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13:58kknewkles What's the difference between interpretation and translation?
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13:58kknewkles What's the difference between interpretation and translation?
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19:45elxenoaizd Please could you talk about the time-honoured tradition of games using offline rendered art for certain elements, while still using realtime art for other elements?
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19:45elxenoaizd Please could you talk about the time-honoured tradition of games using offline rendered art for certain elements, while still using realtime art for other elements?
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19:45elxenoaizd Please could you talk about the time-honoured tradition of games using offline rendered art for certain elements, while still using realtime art for other elements?
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22:17Blackboard: Partial specialisation
22:17Blackboard: Partial specialisation
22:17Blackboard: Partial specialisation
28:28Blackboard: How this applies to Resident Evil or Final Fantasy
28:28Blackboard: How this applies to Resident Evil or Final Fantasy
28:28Blackboard: How this applies to Resident Evil or Final Fantasy
33:47Blackboard: Choosing which variables to keep
33:47Blackboard: Choosing which variables to keep
33:47Blackboard: Choosing which variables to keep
38:27Blackboard: Think anything I want to compute
38:27Blackboard: Think anything I want to compute
38:27Blackboard: Think anything I want to compute
50:41Blackboard: Light maps
50:41Blackboard: Light maps
50:41Blackboard: Light maps
55:43Q&A
55:43Q&A
55:43Q&A
56:16elxenoaizd This for me is by far is the best Handmade stream ever. You made my night! Couple of questions: 1) So I guess they did something similar to reflections to implement real-time shadows? 2) How did they achieve other effects like camera panning and lightning? 3) You still need an invisible level collision mesh, correct?
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56:16elxenoaizd This for me is by far is the best Handmade stream ever. You made my night! Couple of questions: 1) So I guess they did something similar to reflections to implement real-time shadows? 2) How did they achieve other effects like camera panning and lightning? 3) You still need an invisible level collision mesh, correct?
🗪
56:16elxenoaizd This for me is by far is the best Handmade stream ever. You made my night! Couple of questions: 1) So I guess they did something similar to reflections to implement real-time shadows? 2) How did they achieve other effects like camera panning and lightning? 3) You still need an invisible level collision mesh, correct?
🗪
1:04:27Phazyck What if you are constrained on space as well as computing power? Could you pre-compute parts of your graphics, e.g. a shape from multiple angles of 5 degrees, and then do interpolation to get values that lie in between, e.g. a view of the shape at 7 degrees?
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1:04:27Phazyck What if you are constrained on space as well as computing power? Could you pre-compute parts of your graphics, e.g. a shape from multiple angles of 5 degrees, and then do interpolation to get values that lie in between, e.g. a view of the shape at 7 degrees?
🗪
1:04:27Phazyck What if you are constrained on space as well as computing power? Could you pre-compute parts of your graphics, e.g. a shape from multiple angles of 5 degrees, and then do interpolation to get values that lie in between, e.g. a view of the shape at 7 degrees?
🗪
1:05:39Blackboard: Hack
1:05:39Blackboard: Hack
1:05:39Blackboard: Hack
1:07:36Wrap it up
1:07:36Wrap it up
1:07:36Wrap it up