Error-based Drawing Algorithms
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Previous: 'SGX and Unbreakable DRM'

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0:11Glimpse into the future beyond RSI Break

0:11Glimpse into the future beyond RSI Break

0:11Glimpse into the future beyond RSI Break

0:49Blackboard: Bresenham

0:49Blackboard: Bresenham

0:49Blackboard: Bresenham

2:43Blackboard: Drawing a pixel at a time directly to a CRT

2:43Blackboard: Drawing a pixel at a time directly to a CRT

2:43Blackboard: Drawing a pixel at a time directly to a CRT

6:48Blackboard: Constructing an algorithm for drawing a line

6:48Blackboard: Constructing an algorithm for drawing a line

6:48Blackboard: Constructing an algorithm for drawing a line

15:19Blackboard: Picking whether horizontal or vertical is the better choice, i.e. error-based drawing

15:19Blackboard: Picking whether horizontal or vertical is the better choice, i.e. error-based drawing

27:04Blackboard: Constructing an algorithm for drawing a circle

27:04Blackboard: Constructing an algorithm for drawing a circle

27:04Blackboard: Constructing an algorithm for drawing a circle

29:42"I don't want to be at the club. This is not dance time"

^{α}29:42"I don't want to be at the club. This is not dance time"

^{α}29:42"I don't want to be at the club. This is not dance time"

^{α}35:23Blackboard: Optimising this circle-plotting routine

35:23Blackboard: Optimising this circle-plotting routine

35:23Blackboard: Optimising this circle-plotting routine

37:06Blackboard: Transforming the implicit line-drawing equation into the circle one

37:06Blackboard: Transforming the implicit line-drawing equation into the circle one

37:06Blackboard: Transforming the implicit line-drawing equation into the circle one

40:09Internet: Bresenham's line algorithm

^{1}40:09Internet: Bresenham's line algorithm

^{1}40:09Internet: Bresenham's line algorithm

^{1}58:01Wrap things up

58:01Wrap things up

58:01Wrap things up

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Next: 'Inverse Kinematics'

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